It’s been a hobby ever since the beginning, I think. First games I played were Spyro and Crash Bandicoot on the PS1. Went on to play the sequels, and eventually got into RPGs with Legend of Dragoon and Final Fantasy 9. Hooked ever since.
You put why Buddhism resonates with me into such good terms.
I think that interpretation (dying and being reborn as a new “you”) in particular resonates with me on both a physical and spirit/soul level. While there are fundamental parts of us that remain for long periods of time, our bodies are constantly breaking down and rebuilding themselves on a cellular level, and on a more personal level, our minds are constantly growing, changing, evolving, and forgetting as we learn and experience new things. I’m still not entirely sure what death as an experience will be like, but looking at it this way (the current or future “me” ending and taking on some new form) makes the most sense right now.
Mental health and personal growth-wise, I also really like the focus it has not on worshipping a certain being or beings, but about learning, understanding, and trying to be a good person. It makes things feel more… reachable, if that makes sense. More down-to-earth.
Not much, honestly (though a hefty sum of cash would probably make life a bit better).
My brain just doesn’t quite experience a healthy baseline level of happiness and non-anxiety without a bit of help from meds and therapy.
Non-tech background sort of? Work in games but on the localization end of things.
In no particular order: Final Fantasy XIV and XVI (Soken is a genius) Transistor Nier Automata Genshin Impact Destiny 2 The World Ends With You Persona 5 Tony Hawk Pro Skater 1/2
Honestly though the FF series as a whole kinda deserves its own special mention. The games have always had stellar soundtracks.
I feel really bad for the employees. Feels like the execs set them up to fail. Hopefully they land on their feet.
I’d be interested in an outlet that has reviewers actually finish the game before writing their review. I get the perceived need to release a review as early as possible, but personally I’m willing to wait if it means a more accurate, thorough review (I’m more of a “patient gamer” these days anyway).
Inviting guest reviewers could also be a good idea I think. Always good to get different perspectives and voices.
As for mediums, I prefer video for reviews as it allows for demonstrations of different aspects of the game. This is especially helpful when talking about a game’s performance and artistic direction.