[-] complex_potato@lemmy.ca 6 points 10 months ago* (last edited 10 months ago)

So, if I recall it was something like over 2x the number of monsters in the base release, and the monster types had way more variety/moves. MHW was almost all wyvern-style monsters. And thats being generous, because so many were just variant versions of the same monster. Iceborne helped, but that used to be what you'd get with the base game, and still there wasn't as much variety.

I enjoyed it for a little bit, but Rise was just embarassingly lite on content

[-] complex_potato@lemmy.ca 3 points 10 months ago

Too easy and too fast. They need to go back to a world-like pace.

[-] complex_potato@lemmy.ca 3 points 10 months ago

I hope it has more than just a handful of monsters at launch. They've been getting stingy in every release since MH4U

[-] complex_potato@lemmy.ca 2 points 1 year ago

Even 15 had a more 'turn based' feel than 16 does. Not that it had much, mind you, but 16 is pure button mashing action all the way without pause or anything

[-] complex_potato@lemmy.ca 3 points 1 year ago

I think the problem is that its an average action game at best, and they also alienated fans of the turn based/party-based jRPG genre. So its a double-whammy of meh.

[-] complex_potato@lemmy.ca 1 points 1 year ago

It desperately needs a compact, efficient UI similar to old.reddit's design philosophy. Otherwise its not bad. The auto-refreshing front page is very frustrating to use. I want to click on an article, and between when I move the cursor and click, new articles have refreshed and the link I clicked was the wrong one

complex_potato

joined 1 year ago