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So, I've been having a blast running short campaigns of this game and felt it was worth sharing with the community. While my players and I are newcomers to the OSR scene, we've found invaluable guidance in this particular book. It's packed with great advice on put together and run a rules-light, dungeon-crawling adventure. I personally appreciated the focus on being a fun playable game. If you're seeking a lighthearted 3-4 session break or aiming to introduce friends to an old school gaming experience, this book is an excellent starting point. It's easy to teach to your 5e friends and , if they are anything like my mine, they will love playing it.

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Hi friends! I'm new to Beehaw (this is actually my first post.)

I thought I'd share something I wrote about a year ago but I'm still proud of. Giving wish to your low level Dungeons and Dragons party then ruling to let it undue one major mistake prevents worst case scenarios while still letting players feel like they are in control. Plus, the obvious concerns you are thinking of right now aren't as bad as they seem!

[-] emilsgameroom@beehaw.org 29 points 1 year ago

The simple answer is entropy. It's much easier to poor a bunch of energy into something and have it express itself as heat than it is to retrieve spent energy out of an object. You can burn down a forest and make a lot of light and heat, but you can't spend light and heat to turn smoke into a dark, cold forest.

emilsgameroom

joined 1 year ago