From CachyOS's homepage:
CachyOS ships every package optimized for your CPU - compiled with x86-64-v3/v4 and Zen4 instructions, LTO, and PGO - on top of a custom kernel with the tuned EEVDF scheduler. The result: a noticeably faster Arch Linux experience with the same rolling-release flexibility you expect.
There's no way this many gamers know what half of those things mean. Someone should look into the marketing behind cachy because whatever they're doing is clearly a winning strategy in the distro wars.
Also, it's pretty funny to see Nix and Flatpak on here. Nix can't beat another package manager even when it tries to compete in a totally different category.
...but at least it surpassed Manjaro
I believe Rust is a poor choice for games. Games have always needed to balance iteration times with performance. C++ has traditionally been a good middle ground, but nowadays computers/consoles are fast enough that even javascript is a solid choice.
Rust makes sacrifices to iteration times for safety, not even for performance. It's optimizing the wrong thing and making the wrong trade offs (for games), and probably the primary reason there are so few Rust games. Your character controller, dialog system, inventory management, renderer, physics engine, and 99% of your actual game systems don't need memory safety.
Multiplayer and file IO would benefit from memory safety, and it would probably be a good idea for existing C++ game engines to consider adopting Rust frameworks for those parts (even if it wouldn't be bullet proof).
With that said, game dev is an art/craft, and people should use whatever tools they like to create their art. It doesn't bother me. I'm just saying that, from a strictly engineering opinion, I don't think Rust is the most pragmatic choice for game dev.