[-] noughtnaut@kbin.social 4 points 1 year ago* (last edited 1 year ago)

Oups, I misremembered: the game is called Core War. In it, MARS ("Memory Array Redcode Simulator") is the name of a virtual machine that executes Redcode instructions. As a player, you write small programs ("warriors") to be loaded on the virtual machine where they try to prevail while klling off (overwriting) opponent programs.

[-] noughtnaut@kbin.social 16 points 1 year ago* (last edited 1 year ago)

I thought this would be more like MARS, but turns out to be bare-metal ~~MARS~~ Core War where I'm the scheduler. I'm not saying it a terrible experience, but I am grateful that my day job in IT is more higher-level.

[-] noughtnaut@kbin.social 21 points 1 year ago

They would likely perform worse. If ("if", ha) those fans are not in perfect sync, they're going to obstruct airflow. Also, consider that each fan introduces both audible noise and perturbations in the airflow which in turn, also will cause noise.

Incidentally, I have (almost) that very same case, an Antec P182. Mine has a super-quiet PSU fan, and a ginormous heat pipe cpu cooler (HR-1 if you're curious) with one fan ... and that is plenty.

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submitted 1 year ago by noughtnaut@kbin.social to c/ADHD@kbin.social

What follows is a repost (as a thread) what I wrote not too long ago (as a comment) because it bears repeating. Many of us struggle with task completion and carry around a ton of grief and guilt because of it. HOWEVER, we should reframe all of that, which this post is a reminder to try to do. Good luck, everyone.


This Twitter thread was recently posted to reddit. You decide whether it's insightful, depressing, or both. Excerpts (highlights are mine):

Modern life consists of *tasks*. A never-ending series of clearly-defined simple-to-achieve Things. To. Do.
Not problems to solve, questions to answer, ideas to have, dances to learn, or universes to imagine.
Tasks. To complete.

It's not simple to pay a bill. It's not simple to call a support line. It's not simple to mail something to something. It's not simple to do any of the billion simple things we are each expected to do every day.
And if you have ADHD, there is no reward. Only lack of punishment.

Think about that. ADHD people who heal their trauma and their relationship to panic and anxiety and shame *suddenly find themselves unable to do their jobs or focus on their responsibilities*. Why?

Because fear was all that was motivating them. They have to relearn how to want.

This part is, for me at least, the most uplifting:

Let's go back to that trail of half-finished art projects. Do you know why you didn't finish them?
Because there's nothing more there for you to learn.
That's it. Why would you finish them?

Your projects are your way of asking the universe a question, and then digging and digging and digging until the universe answers.
You are motivated by curiosity, and that is a blessed gift, not a source of shame. Your unfinished work is the testament to your growth.

Those aren't abandoned projects -- those are the remaining scaffolds from the the space ships that they launched.
It was never about finishing the thing. Forgive yourself for that.

[-] noughtnaut@kbin.social 6 points 1 year ago

That was quite likely Dr. Russell Barkley you saw.

Just the first 56 seconds of this video (by one of the foremost researchers) explains 100% of what the problem with adhd is. Symptomatically, adhd isn't even named for what it does to a person. Instead it's named for how it inconveniences others. Gee, thanks! I bet it was the same person who named the speech impediment "lisp". Jerk. ๐Ÿ˜…

[-] noughtnaut@kbin.social 8 points 1 year ago* (last edited 1 year ago)

How would you explain green to someone who has no concept of colour? The basic otherness of neurodiversity is simultaneously the defining characteristic, overarching difficulty, and blocker to understanding by neurotypicals. I very much like these ideas on how to make the effect of this affliction relatable to others.

You might also ask them to play this little game (takes 5 mins) about a little adhdinosaur who is really, really trying to do his best. However, as good as this game is, it may be too whimsical for its own good as people might not take it serious. Yes, the idea is to give the player a sense of frustration, but there's not really anything there to make them think deeply about why and how this affects people like us. But at least, the game page links to a "making of" presentation by the author, as well as other games and resources for/by neurodiverse folk.

noughtnaut

joined 1 year ago