That headline reads like it's a planned annual event. :(
$150 cheaper.
Edit: And less likely to develop screen burn-in at some point in the future.
I don't find Unity's excuses surprising, interesting, or newsworthy.
Baldur's Gate 3 does this, and the number of saves is configurable. It's nice.
https://store.steampowered.com/app/2605790/Deep_Rock_Galactic_Rogue_Core/
About This Game
DEEP ROCK GALACTIC: ROGUE CORE is a spinoff of Deep Rock Galactic with a roguelite twist. The roguelite twist means you start from basics in each mission and cooperatively build up powers and abilities for the team, sometimes leading to insanely overpowered builds and other times to spectacular flops.
STORY
Expenite, a new mineral of incredible value and utility, has been discovered within planet Hoxxes IV! Space mining company Deep Rock Galactic immediately sets up covert mining operations deeper than ever, to harvest this precious material. But without warning, all the dig sites go dark, and all contact is abruptly lost.
In this action-packed 1-4 player co-op roguelite, you'll join a team of elite dwarven Reclaimers called to planet Hoxxes IV to deal with the situation. Bring the lost dig sites back online, unravel the mystery of The Greyout, and keep it from happening again using all the guts, guns, and grit at your disposal.
The Core has gone Rogue. DRG needs your help!
GAMEPLAY
Each Rogue Core mission begins with selecting your loadout. Pick a Phase Suit equipped with an Active Ability of your choice, as well as one of a range of unique Reclaimer Weapons. Once loaded up, you board your Drop Pod and land at the outer boundary of a lost dig site, facing the Greyout Barrier surrounding it. Luckily, R&D has equipped you with a device capable of carving a hole through the Barrier -- but once you go in, there is no way back except mission success. Proceed through the Barrier on foot and fight your way down multiple procedurally-generated stages to the deepest and most dangerous level of the dig site.
During each stage, you will salvage caches of DRG equipment and weapons to expand your arsenal for that mission. The dig sites are also full of the wonder-mineral Expenite. Deposit any Expenite you can find into your trusty Processor Drone to generate a wide range of powerful temporary upgrades. Thus, as you progress ever deeper, your power will grow, but so will the challenge. Every advantage will be necessary to make it through all the stages, reach the Core, and reclaim the dig site.
Between missions, you return to your ship - the RV-09 “Ramrod”, parked in low orbit above Hoxxes IV. By completing mission tasks and reclaiming dig sites, you will earn the means to research and permanently unlock new Reclaimer Weapons, Phase Suits, and Suit Mods. Expand your gear options and experiment with various setups to tackle the deepest and most dangerous dig sites.
They wanted a picture of my ID to unlock my account.
This is inappropriately invasive, and doesn't even accomplish the stated goal, since an ID can't prove account ownership when the account wasn't created with an ID in the first place.
This practice has become alarmingly common for online services. We really do need strong privacy laws.
One reason we don't get much practice in this area is that the vast majority of common tasks can be accomplished with data structures and algorithms that are already implemented in libraries.
Have you considered learning a new programming language, and then helping to develop/expand its standard library, or to optimize what's there already?
Yes: If you're out of spell slots at the base level, but have higher level spell slots remaining.
It's also possible that upcasting makes your spell more resistant to an enemy's Counterspell, depending on how Larian implemented the mechanics. I believe this would follow 5e RAW, but I haven't tested it in this game.
Edit: Rephrased for clarity.
Can confirm.
Google locked me out of my account for not giving them my phone number. Even though I used the correct password. Even though I verified myself through the recovery email, which has been the same for ages. Even though I wasn't using a VPN or connecting from a public network. Even though there was no reason to think my account or credentials were compromised.
They are, in fact, extorting phone numbers from people.
Thankfully, I don't depend on my google account for anything, but I'm still stuck receiving spam forwarded by gmail, because I can't log in to turn off forwarding. (I'll probably have to filter it out at some point.) I honestly hope they just delete my account after some months without a phone number.
how little goes into optimizing that since “space is cheap”
More and more developers seem to assume everyone else can afford what they consider to be cheap, and feel entitled to gobble up all the resources on other people's systems as if they aren't needed for anything else.
And speaking of environmental costs, there's also the pollution and e-waste generated by constantly pushing people to upgrade their hardware instead of optimizing the software.
As a developer myself, I find it embarrassing and sad.
It has been a while since I played Divinity: Original Sin 2, and I'm still in Act 1 of BG3, but from memory:
D:OS2 has fewer bugs and better performance. This isn't surprising, of course, since it has had more time for polish.
From what I've seen so far, BG3 has:
- More balanced battle mechanics. In particular, battles aren't dominated by excessive surface/cloud effects or telekinetic barrel drops, and I haven't yet had a fight where I felt unfairly disadvantaged by my party lacking one specific ability.
- Far fewer instances of the targeting UI lying to me and causing frustration in battle.
- More world to explore.
- Richer lore, as told through books and journals all over the world. It reminds me a bit of Elder Scrolls in this respect.
- More interesting writing. (This might be subjective, but I would be surprised if most people disagreed.)
- More character depth.
- More immersive voice acting. (For example, the voice actors almost always understand the context of their lines. They often didn't in D:OS 2, which I found distracting.)
- Better character animation (outside of cut scenes, some of which are a bit awkward).
The gameplay is indeed similar, of course, as it's the same kind of game, from the same studio, using a revision of the same engine. But this one is IMHO better in almost every respect, and I think I'm more likely to play it again when I'm done.
i am somewhat suspicious that people think Baldur’s gate is some novel masterpiece
Novel? Not really, except maybe to people who haven't played its predecessor, or good BioWare games, or D&D. More like an improvement on what came before it.
when really it’s that Divinity is super under rated
Where in the world have you seen D:OS2 underrated? I sure haven't.
and relatively unknown by comparison.
Well, yes, that's to be expected. D:OS2 didn't have half a century of role playing game history or Hasbro's marketing budget behind it.
It's written correctly. "All but" in the sense used here means almost. "All but certain" means a hair's breadth from absolute certainty.
(Also, "lose" is the word you were looking for; not "loose".)