[-] ono@lemmy.ca 21 points 8 months ago* (last edited 8 months ago)

It's written correctly. "All but" in the sense used here means almost. "All but certain" means a hair's breadth from absolute certainty.

(Also, "lose" is the word you were looking for; not "loose".)

[-] ono@lemmy.ca 21 points 10 months ago

That headline reads like it's a planned annual event. :(

[-] ono@lemmy.ca 20 points 11 months ago* (last edited 11 months ago)

$150 cheaper.

Edit: And less likely to develop screen burn-in at some point in the future.

[-] ono@lemmy.ca 21 points 1 year ago

I don't find Unity's excuses surprising, interesting, or newsworthy.

[-] ono@lemmy.ca 20 points 1 year ago

Baldur's Gate 3 does this, and the number of saves is configurable. It's nice.

[-] ono@lemmy.ca 21 points 1 year ago* (last edited 1 year ago)

https://store.steampowered.com/app/2605790/Deep_Rock_Galactic_Rogue_Core/

About This Game

DEEP ROCK GALACTIC: ROGUE CORE is a spinoff of Deep Rock Galactic with a roguelite twist. The roguelite twist means you start from basics in each mission and cooperatively build up powers and abilities for the team, sometimes leading to insanely overpowered builds and other times to spectacular flops.

STORY

Expenite, a new mineral of incredible value and utility, has been discovered within planet Hoxxes IV! Space mining company Deep Rock Galactic immediately sets up covert mining operations deeper than ever, to harvest this precious material. But without warning, all the dig sites go dark, and all contact is abruptly lost.

In this action-packed 1-4 player co-op roguelite, you'll join a team of elite dwarven Reclaimers called to planet Hoxxes IV to deal with the situation. Bring the lost dig sites back online, unravel the mystery of The Greyout, and keep it from happening again using all the guts, guns, and grit at your disposal.

The Core has gone Rogue. DRG needs your help!

GAMEPLAY

Each Rogue Core mission begins with selecting your loadout. Pick a Phase Suit equipped with an Active Ability of your choice, as well as one of a range of unique Reclaimer Weapons. Once loaded up, you board your Drop Pod and land at the outer boundary of a lost dig site, facing the Greyout Barrier surrounding it. Luckily, R&D has equipped you with a device capable of carving a hole through the Barrier -- but once you go in, there is no way back except mission success. Proceed through the Barrier on foot and fight your way down multiple procedurally-generated stages to the deepest and most dangerous level of the dig site.

During each stage, you will salvage caches of DRG equipment and weapons to expand your arsenal for that mission. The dig sites are also full of the wonder-mineral Expenite. Deposit any Expenite you can find into your trusty Processor Drone to generate a wide range of powerful temporary upgrades. Thus, as you progress ever deeper, your power will grow, but so will the challenge. Every advantage will be necessary to make it through all the stages, reach the Core, and reclaim the dig site.

Between missions, you return to your ship - the RV-09 “Ramrod”, parked in low orbit above Hoxxes IV. By completing mission tasks and reclaiming dig sites, you will earn the means to research and permanently unlock new Reclaimer Weapons, Phase Suits, and Suit Mods. Expand your gear options and experiment with various setups to tackle the deepest and most dangerous dig sites.

[-] ono@lemmy.ca 20 points 1 year ago

They wanted a picture of my ID to unlock my account.

This is inappropriately invasive, and doesn't even accomplish the stated goal, since an ID can't prove account ownership when the account wasn't created with an ID in the first place.

This practice has become alarmingly common for online services. We really do need strong privacy laws.

[-] ono@lemmy.ca 20 points 1 year ago* (last edited 1 year ago)

One reason we don't get much practice in this area is that the vast majority of common tasks can be accomplished with data structures and algorithms that are already implemented in libraries.

Have you considered learning a new programming language, and then helping to develop/expand its standard library, or to optimize what's there already?

[-] ono@lemmy.ca 20 points 1 year ago* (last edited 1 year ago)

Yes: If you're out of spell slots at the base level, but have higher level spell slots remaining.

It's also possible that upcasting makes your spell more resistant to an enemy's Counterspell, depending on how Larian implemented the mechanics. I believe this would follow 5e RAW, but I haven't tested it in this game.

Edit: Rephrased for clarity.

[-] ono@lemmy.ca 21 points 1 year ago* (last edited 1 year ago)

Can confirm.

Google locked me out of my account for not giving them my phone number. Even though I used the correct password. Even though I verified myself through the recovery email, which has been the same for ages. Even though I wasn't using a VPN or connecting from a public network. Even though there was no reason to think my account or credentials were compromised.

They are, in fact, extorting phone numbers from people.

Thankfully, I don't depend on my google account for anything, but I'm still stuck receiving spam forwarded by gmail, because I can't log in to turn off forwarding. (I'll probably have to filter it out at some point.) I honestly hope they just delete my account after some months without a phone number.

[-] ono@lemmy.ca 21 points 1 year ago* (last edited 1 year ago)

how little goes into optimizing that since “space is cheap”

More and more developers seem to assume everyone else can afford what they consider to be cheap, and feel entitled to gobble up all the resources on other people's systems as if they aren't needed for anything else.

And speaking of environmental costs, there's also the pollution and e-waste generated by constantly pushing people to upgrade their hardware instead of optimizing the software.

As a developer myself, I find it embarrassing and sad.

[-] ono@lemmy.ca 20 points 1 year ago* (last edited 1 year ago)

It has been a while since I played Divinity: Original Sin 2, and I'm still in Act 1 of BG3, but from memory:

D:OS2 has fewer bugs and better performance. This isn't surprising, of course, since it has had more time for polish.

From what I've seen so far, BG3 has:

  • More balanced battle mechanics. In particular, battles aren't dominated by excessive surface/cloud effects or telekinetic barrel drops, and I haven't yet had a fight where I felt unfairly disadvantaged by my party lacking one specific ability.
  • Far fewer instances of the targeting UI lying to me and causing frustration in battle.
  • More world to explore.
  • Richer lore, as told through books and journals all over the world. It reminds me a bit of Elder Scrolls in this respect.
  • More interesting writing. (This might be subjective, but I would be surprised if most people disagreed.)
  • More character depth.
  • More immersive voice acting. (For example, the voice actors almost always understand the context of their lines. They often didn't in D:OS 2, which I found distracting.)
  • Better character animation (outside of cut scenes, some of which are a bit awkward).

The gameplay is indeed similar, of course, as it's the same kind of game, from the same studio, using a revision of the same engine. But this one is IMHO better in almost every respect, and I think I'm more likely to play it again when I'm done.

i am somewhat suspicious that people think Baldur’s gate is some novel masterpiece

Novel? Not really, except maybe to people who haven't played its predecessor, or good BioWare games, or D&D. More like an improvement on what came before it.

when really it’s that Divinity is super under rated

Where in the world have you seen D:OS2 underrated? I sure haven't.

and relatively unknown by comparison.

Well, yes, that's to be expected. D:OS2 didn't have half a century of role playing game history or Hasbro's marketing budget behind it.

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submitted 1 year ago by ono@lemmy.ca to c/technology@beehaw.org
62
submitted 1 year ago by ono@lemmy.ca to c/linux_gaming@lemmy.world

What's new in this release:

  • Wow64 support in WineGStreamer.
  • WeakMap support in JScript.
  • Georgian translation.
  • Various bug fixes.

The source is available at:

https://dl.winehq.org/wine/source/8.x/wine-8.13.tar.xz

Binary packages for various distributions will be available from:

https://www.winehq.org/download

You will find documentation on https://www.winehq.org/documentation

You can also get the current source directly from the git repository. Check https://www.winehq.org/git for details.

Wine is available thanks to the work of many people. See the file AUTHORS in the distribution for the complete list.


Bugs fixed in 8.13 (total 36):

  • 24614 Multiple games crash or hang on startup due to D3DXAssembleShader not handling apostrophes in comments (Medieval II: Total War, Yu-Gi-Oh! ONLINE 3 client)('winetricks -q d3dx9_xx' is a workaround)
  • 35690 Steam network hang ups.
  • 35701 League of Legends: Right click contextual menu on friends list is invisible
  • 35866 AvP 2000 game: some ingame text has red boxes around it with built-in d3dx9 libraries
  • 41466 Steam: Tray icon menu sometimes flickers
  • 42867 steam store doesnt work
  • 44223 FrameMaker 7.2/8.0: Console window minimized and not (re)drawn
  • 44529 [Steam] Process remaining after exiting
  • 45042 Steam doesn't uninstall applications, gets stuck saying "deleting %game%" and the other popup is barely visible
  • 45564 Kolab E14 Client installation fails with "Copy failed"
  • 46221 League of Legends 8.23 crash after champion select
  • 46888 Office 2007 word does not export to PDF/A
  • 47328 Steam crashes when loading the Store tab (Assertion Failed: killing unresponsive browser for URL)
  • 49371 Incorrect output buffer length check in WSAIoctl with SIO_GET_INTERFACE_LIST
  • 50771 msys2 unlink() fails on read-only files [needs CreateFile(FILE_WRITE_ATTRIBUTES)]
  • 50868 League of Legends: infinite loading after login
  • 51383 S.T.A.L.K.E.R.: Call of Pripyat rendering is messed up with Enhanced full dynamic lighting (DX10)
  • 51950 Iperf 2.0.8 hangs in parallel dual mode on localhost
  • 51982 When installing Kobo for Desktop, user data meant for AppData\Local\Kobo is instead placed inside an arbitrary folder of the program's installation.
  • 53446 Total War Shogun 2 crashes on Intel Iris Plus Graphics G4
  • 53723 Star Ocean The Last Hope HD exits to desktop on start after NtUserSystemParametersInfo change.
  • 53890 comctl32:edit - test_ime() fails in Korean on Windows
  • 54166 Compilation fails with gcc 4.8.4 (error: ‘HTTP_STATUS_CONTINUE’ undeclared)
  • 54503 d3dx9_36:math - test_D3DXSHMultiply3() fails on Debian Testing
  • 54609 32-bit Softerra LDAP Administrator crashes due to proxy use-after-free
  • 54688 ntdll:info - test_query_cpu() fails on Windows 7
  • 54871 kernel32:console - testScroll() fails on Windows 10 1909
  • 54932 Fallout 3: Black screen when using the experimental wow64 mode
  • 55032 Multiple games have laggy rendering in DX12 mode (Kena: Bridge of Spirits, Total Conflict: Resistance)
  • 55078 Powerpoint 2007: "Print to file" broken
  • 55114 secur32:schannel - The 32-bit test_connection_shutdown() crashes on Windows <= 8
  • 55177 Hatching not printed in Framemaker 8
  • 55181 Recent versions of chromium broken again, need ProcessPrng
  • 55187 winedbg --auto crashes if target process terminates after attaching.
  • 55247 Assertion in riched20 while installing Office 2007
  • 55276 Dying Light 2: Stay Human crashes on launch
76
submitted 1 year ago* (last edited 1 year ago) by ono@lemmy.ca to c/linux_gaming@lemmy.world

Edit2: Updated for two follow-up releases:

  • Hotfix: Apparently yesterdays build was missing the normal proton packaged Gecko and Mono (the file size was significantly smaller than usual). This build fixes that.
  • This is a minor hotfix release that just syncs proton-wine and dxvk with upstream versions from today. A user complained they were seeing some odd CPU+GPU usage in 8-7 but was fine in today's proton-experimental. After testing with this build based on today's experimental they confirmed it was working here too.

New in both GE-Proton and Wine-GE-Proton:

  • FSR IS BACK!!! Huge shoutout/thank you to Ph42oN for completely rebasing, updating and combining all of the old FSR patches to make them compatible with Proton 8.
  • Additionally a bug was fixed by Ph42oN with fullscreen not working properly when fsr is disabled which was present in proton 7
  • proton-wine updated to latest git

In GE-Proton only:

  • protonfix for Oceanhorn removed as it's no longer needed (thanks Iglu47)
  • protonfixes added for Neptunia Re;Birth 1 & 2 (thanks NishiyamaPedro)
  • dxvk updated to latest git
  • vkd3d-proton updated to latest git
  • dxvk-nvapi updated to latest git
  • upstream build changes pulled in

Use this one with Steam: https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton8-9

Use this one without Steam: https://github.com/GloriousEggroll/wine-ge-custom/releases/tag/GE-Proton8-12

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84
Human Shader (humanshader.com)

"1542 different people have been doing math by hand for the last 49 hours, completing the first mathematical painting (shader) ever made with human brain power alone, rather than by a machine! If you know how to add and multiply, you can join us!"

14
submitted 1 year ago by ono@lemmy.ca to c/technology@beehaw.org
165
submitted 1 year ago by ono@lemmy.ca to c/moviesandtv@lemmy.film
9
submitted 1 year ago by ono@lemmy.ca to c/technology@beehaw.org
28
submitted 1 year ago by ono@lemmy.ca to c/gaming@beehaw.org
1
submitted 1 year ago by ono@lemmy.ca to c/firefox@fedia.io

I've accidentally tapped the D key when using Alt+F to open the File menu a few times. There is no matching shortcut or close-window command in that menu, yet it instantly closes the window. Can someone tell me why?

57
submitted 1 year ago by ono@lemmy.ca to c/linux_gaming@lemmy.world
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ono

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