Behind the wall, obviously.
Lighting is the space image gen struggles in most now. Individual areas will show convincing shadows, atmosphere, etc, but motivation and consistency is lacking. The shots from Hogwarts Legacy show that really clearly. Slice out a random 10%x10% chunk of the frame and the lighting looks more realistic, but the overall frame loses the directional lighting driven by real things in the scene.
phailhaus
joined 2 weeks ago
My players like imagining insane cruelty ahead of them. I say three words, then sit there looking like this for five minutes as I listen to them write their own doom.
I usually don't do the terrible things they imagine.