A fork is effectively your own repo, so you can do with that as you please. Afaik MIT license doesn't hinder you from removing anything.
Yeah it's quite unfortunate with iOS. I'm on android but afaik iOS just doesn't support all the PWA features.
Which is super interesting in its own right, because when you look back at the first iPhone, Steve Jobs actually announced at first that it wouldn't have a Software Development Kit for native apps and all applications will be web based. They obviously didn't stay on that path, but I find it quite ironic.
Short and sweet, thanks for explaining.
Yeah, I hope they expand immensely on public transport, biking and walkable cities. Having to build car-centric cities would make me sad.
If I recall correctly that's how it's always been with Diablo. I've remembered each D3 season there was a different build for each class that would work really well. So while the content was always kinda the same, the game forced you to try other builds if you wanted to beat the highest difficulty level consistently.
Looking at how uniques work at the moment they always seem to affect skills directly, groups of skills, weapon types or damage types. So if you want a strong build you have to get uniques that stack well and buff the same kind of tools you want to use.
Logically you want to buff one damage skill to the extreme but since there sometimes are no overlaps and uniques are sometimes skill specific, you run into the issue, that a different damage skill just doesn't do much damage anymore. This concludes in you essentially having to use actives and passives from your ability tree that also buff your one "super-skill" or boost survivability. Since you're not restricted when it comes to buffs, the most logical choice is then to just fill all remaining slots with buffs or skills that activate buffing effects. Even mobility gets pushed out in high end builds for more damage.
I don't like it, but as soon as you make an effect that only works in one context, you have effectively ruined build variety because theorycrafters will just min-max the hell out of it. There probably is no good solution that helps build variety and at the same time makes uniques feel interesting and exciting. Because when everything is viable, unique effects will mostly just be stat boosts and thus boring.
Since they're locking Consoles to 30 fps I'm worried their Recommended settings are using that as baseline as well.
If that's the case I'll wait for some IT hero with too much free time to upload their optimisation mod to nexus 😂
My tactic of waiting a year until a newly released game is fully patched and grabbing it with a discount has yet to fail me.
Contributing to open source projects is pretty much just altruism.
If we're talking about protection of people integrating open source code in their proprietary code we'll always have issues. It doesn't matter if we declare our projects under GPL, AGPL, LGPL, CC or whatever, unless they do shoddy work, we won't be able to know what code snippets, libraries or frameworks they're using when source code isn't disclosed.
People that want to be assholes will always be assholes. If you feel like giving back, contribute to an open source project. If you don't, don't. But making it about evil corporations is a bit meh. Even a company like Amazon is actively contributing to improving Java, offering the Amazon Corretto JDK for free. So the path forward may just be trying to be the change yourself, and making sure the company you're working for is also giving back somehow.