I keep hearing news about layoffs and games failing to meet expectations in the industry. Games are so big nowadays, they need to sell a lot to be profitable. Developers are underpaid and overworked. As a solution, companies add insufferable amounts of monetization to their games, making them worse in the process, and expecting people to keep playing and paying for years.
To this, I say go back to the old ways! Considering inflation, games should be a lot more expensive! Charge 100 dollars per game, if that makes it good and not filled with microtransactions. While we're at it, charge 700 dollars per console, and then give us free multiplayer instead of this subscription crap. And give game developers 90% of the sales instead of 70%, so that they can afford to take risks with creative stuff.
Then I remember I'm from a country that has lost a lot of purchasing power compared to the US, so game prices have actually gone up here. And I'm on this forum because I like paying less than $20 for classics that were sold for three times that when they came out. And I remember I bought the cheapest console, because it was cheap.
Guess I'm a hypocrite.
Would I be different if the world was different? Would I have an unending backlog of not started games if they were $100? Would the "living room mini pc" concept be in a better state if $300 consoles didn't exist? We'll never know for sure, but I think the answer is yes to all, because I don't like taking the blame.
Add a comment if you're a hypocrite too.
I never finished this game, but I think I got pretty far. One of the things that bothered me the most is something that got a lot of praise: the 3d overworld. To unlock most levels, you would need to do some sort of puzzle. And the puzzles weren't good. Their only consequence was making me feel like I HAD to have missed something for certain levels or variations that I didn't unlock.
The variations were cool though. Remixes of levels with changes to the music. Most were well executed IMO, they didn't feel repetitive.