Not up to that point. For instance, when you meet gale in the portal, you are given dialogue choices that can lead to different outcomes. Picking the fairly deranged option ends up with gale losing a hand while picking the normal option progresses the conversation normally. In the Alfira scene, you are given dialogue options (including the option to send Alfira away from camp) but none of them matter. They all lead to her appearing in camp the next morning, dead, no matter how illogical that is. At that point, just give me a cutscene showing Alfira arriving at camp at don't give me any dialogue options to send her away. What's the point of them?
I didn't mention difficulty or being edgy anywhere in my post. I was talking about agency. Did you not read it? Shit, I wasn't even rping an edgy character.
Except you have control in the rest of the DU story (according to another comment here). You have agency over those actions (like the dialogue choice that leads to Gale losing or keeping a hand) or at least have a DC to resist the urge. In this situation, the game gives you an option that, logically, should avoid this happening but decides to ignore that choice. That's why it doesn't seem like it fits.
As far as I can tell the 5 isn't offered in the US yet. Murena uses e/os (a sort of de-googled android os), so apps like gmail are not native. They say that their store pulls from the google play store though, so any apps you've gotten through that should be compatible.
Fairphone 4 seems to be offered in the US through a company called Murena. Looks like a solid option. https://murena.com/murena-fairphone-4-is-now-available-in-the-usa/
I've been playing some Noita lately. Really interesting concept of mixing and matching spells to create some wonky combos. The reality falls a bit short, though, as a lot of early combos are useless or detrimental and you have no way of knowing unless you test them out. You also don't unlock new stuff unless you test them out. That can lead to a lot of runs being wasted, you end up playing the early game too much, and it gets a bit repetitive. Fortunately, there are mods that make it a bit less obtuse and more approachable.
After the recent performance upgrades its working great and I am finding it to be a great general replacement for my time on Reddit. All I am hoping for now is for the fediverse to become a bit more populated so that niche communities can develop and get a bit more activity.
On the whole, for sure. But that doesn't make it any more palatable for workers when jobs are relocated from their area.
But just blacking out doesn't explain why Alfira just ends up dead back at camp in the morning immediately after I send her away. My companions also all see me send her away and yet they all blame me for her death despite that fact. Yes I have blood on me but I also have a disemboweled corpse next to me so it would be weirder if I didn't. Also, Alfira isn't even physically in my camp. What, is my 8 dexterity war cleric supposed to have snuck into the grove, kidnapped her, snuck her into my camp, and killed her in a single night without anyone noticing?
I can't even think in my own head (in character) that I didn't do it. None of it makes sense with that "send her away" dialogue option. I'm fine with the forced story death, but this scene just makes no sense all around. Have her die after the party, when I may actually have a connection with the character, instead of it just being a character I told to fuck off twice. It all doesn't make sense.
Also, save scumming has nothing to do with this conversation, but if you can save scum out of any consequence in Baldur's Gate then why play the game at all by your logic.