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Are you a developer working on (or have worked on) an adventure game? Drop us a description and a link in this thread! Let's see those hidden gems.

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Loom may not exactly be obscure by any standard, but I don't see it being mentioned nearly as much as, say, Day of the Tentacle or Monkey Island. But it was a truly revolutionary way of reimagining the adventure game genre, and in a very early age of point-and-click. No inventory, single mouse click interaction, using spells to interact with the environment...

Of course, you'll want to play the original floppy version to get the full story; the CD-ROM version had its dialogue heavily truncated to fit onto the CD.

What's your pick?

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Here, I'll start. When I was 8 years old, my parents went to a dinner party and plonked me down in front of the host's computer so I'd stay out of their way. The game they booted up to keep me occupied was Space Quest II. Little did they know what impact that would have on me...

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Why does this exist, you may ask? Well, because I was looking around for communities to join, and all of the gaming communities were about games I don't play. ๐Ÿ˜…

So come in, young and old alike, and talk about your favorite adventure games โ€” past, present, or future. Make yourselves at home.

Adventure / Point-and-Click / Narrative Games

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A community for fans, devs, and general aficionados of the adventure game genre. This includes IF/parser games, point-and-click games, puzzle games, walking simulators, and whatever else you want to call these. To us, they're simply adventure games.

founded 1 year ago
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