[-] SQHistorian@lemm.ee 1 points 7 months ago

Will take any excuse to recommend this album: Sybreed - The Pulse of Awakening

1
submitted 8 months ago by SQHistorian@lemm.ee to c/doom@lemmy.ml

Perhaps you'll get a chuckle out of this. I played Doom (and Wolfenstein 3D) in that most glorious of all color palettes: cyan/magenta CGA (with PC speaker sound).

My friend PickledDog wrote this graphics driver and the creator of the source port FastDoom merged it into his creation.

There's a chapter select in the video that'll take you straight to the Doom stuff. And, yes, I am terrible at the game; you don't need to tell me that. ๐Ÿ˜†

[-] SQHistorian@lemm.ee 2 points 1 year ago

Wait, who downvoted this? ๐Ÿ˜… I'm not mad, I'm just curious as to how a link to an interview could make someone go, "Nope, this is trash. To the pit of Hades with you."

[-] SQHistorian@lemm.ee 1 points 1 year ago

I turn my back for a few weeks and this is the sort of shit you guys get up to? ๐Ÿ˜œ

[-] SQHistorian@lemm.ee 7 points 1 year ago

Well... It works, but a couple of notes (mostly to myself, but, experts, feel free to weigh in) for the future:

  • Don't lead with the "@adventuregames" tag. It's messy.
  • Keep titles short, 'cos it copies the contents of the post as the title.
  • Figure out if there's a way to split title and post content in the Mastodon toot, so the post content isn't just a copy of the title.
  • I can't edit the post after the fact ('cos my Mastodon user and Lemmy user are, as far as this platform is concerned, two different people), and I'm worried if I edit the toot on Mastodon, it'll just post a new thread here instead of editing the existing one.
15

My band Error 47 sat down with two legends โ€” Graeme Devine and George Sanger โ€” and chatted for an hour about the music of these iconic CD-ROM games. Lots of cool nuggets in here, including how Trilobyte took a massive chance in supporting General MIDI, and how we might not have gotten Nine Inch Nails' beloved Quake soundtrack if it hadn't been for Graeme's programming wizardry.

[-] SQHistorian@lemm.ee 2 points 1 year ago

This is a fantastic article. I'm actually working on a 7th Guest/11th Hour retrospective video (probably because I've got Stauf on my brain due to our Kickstarter), and this article is pretty much my go-to reference. I haven't seen a lot of videos touch on the how's and why's of those games โ€” YouTubers seem mostly content with just snarking at the hammy acting and the slow node transitions โ€” and I kinda wanna make a video that explains why that is... while also snarking at the hammy acting and slow node transitions. ๐Ÿ˜

3

ScummVM dev Sluicebox just blew the doors to the Sierra kingdom wide open. He wrote a decompiler that annotates the decompiled scripts flawlessly so there's no more guesswork as to "uh, I wonder what 'global34' does."

A real game-changer for code-spelunkers!

Check the attached video from OneShortEye for a brief explanation, or go straight to the source: https://www.benshoof.org/blog/sci-scripts

3

What's your favorite interface in adventure games? Doesn't necessarily have to be the most perfect or easy to use; just the one that you're the most partial to.

Off the top of my head, a couple of low-hanging fruit suggestions (feel free to add more):

  • LucasArts "9 verb" interface (Monkey Island 2, Day of the Tentacle, etc.)
  • LucasArts "verb coin" (Monkey Island 3, Full Throttle)
  • Sierra "icon bar" (King's Quest V, Space Quest IV, etc.)
  • Revolution "Left does/right looks" mouse buttons (Beneath a Steel Sky, Broken Sword, as well most Wadjet Eye titles)

Mine is actually the one in Leisure Suit Larry 7. You click on something and up comes a contextual menu of appropriate verbs. If it's a door, you can "open" it; if it's a button, you can "press" it; etc. โ€” and it also has an optional text parser for inputting your own verb.

2
submitted 1 year ago* (last edited 1 year ago) by SQHistorian@lemm.ee to c/adventuregames@lemm.ee

I was nudged towards looking into Matrix, the fedi-alternative to Discord, to see if I should set up a chat space for adventure game fans... and it turns out I didn't have to. One already exists!

Now, I don't know who set it up to begin with, and it's pretty much crickets in there at the moment, but maybe we could change that? I'm in there, FWIW.

Edit: Link here, because the preview link on this post looks like a turd sandwich: https://matrix.to/#/#adventuregames:matrix.org

Edit 2: If you're intrigued but have no idea wtf Matrix is or how it works, get the Element client. There's an Android app for it, too. https://element.io/

[-] SQHistorian@lemm.ee 2 points 1 year ago

I love Ross' videos. And he hit the nail right on the head: For all its flaws (few and far between), Kyrandia 2 does what a fantasy game should do: make you wish you could actually go there yourself.

[-] SQHistorian@lemm.ee 0 points 1 year ago

Ahhh, that was it! The community language was only set to "English." I have set it to both English and Undetermined, as you suggested, and now it works! Cheers so much!!! ๐Ÿ˜‚โค๏ธโค๏ธโค๏ธ

[-] SQHistorian@lemm.ee 0 points 1 year ago

Testing, testing...

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submitted 1 year ago* (last edited 1 year ago) by SQHistorian@lemm.ee to c/adventuregames@lemm.ee

Edit: It's solved! I'M BACK! Original post follows for posterity:

I'm sorry for not having kept up with this place in a few days. I've been trying to leave comments on people's replies and posts but my Lemmy app keeps giving me error messages ("language_not_allowed") โ€” and, no, I'm not swearing my head off. ๐Ÿ˜… I think it's a borked language setting.

I'll look into finding a better solution.

1

Mine is hands down the green alien fart cloud in The Pandora Directive. For three simple reasons:

  1. I don't like being chased.
  2. I don't like being on a timer.
  3. It scares the crap out of me to this day.

I usually panic to the point where I forget everything I need to do, despite having played the game a million times, and I spam the everloving hell out of the hint system.

Runner-up, also from the Tex Murphy series: the GRS "eyeball droid" in Under a Killing Moon. For some reason Access just felt compelled to put one pants-crapping sequence into each of these games...

2
submitted 1 year ago* (last edited 1 year ago) by SQHistorian@lemm.ee to c/adventuregames@lemm.ee

What's that one adventure game you can just boot up and have a great chill time with? Mine would probably be Day of the Tentacle. It's such a wonderful, colorful world to inhabit, and all the characters are lively and oozing with personality (no Sludge-o-Matic pun intended). I could spend hours just walking around talking to characters and not even think about solving any puzzles.

What's the one game you'd boot up to just relax with?

4

One of the things that have always endeared me to adventure games above all other types of fiction (books, movies, etc.) is that they give the player the opportunity to shape the story and unfold it at their own pace. While some games are content to have a linear story (and no slight against that โ€” some absolute classics have only one straight solution), I am truly fascinated by the games that play up the "interactive" part of the medium.

While games like Indiana Jones and the Fate of Atlantis and Westwood's Blade Runner games did a bang-up job of giving us ample replayability value, I feel nothing comes close to the sheer mind-bogglingly malleable story of Tex Murphy: The Pandora Directive. How they managed to cram all that game content onto "just" 6 CDs is beyond me.

And what I truly love about it is that it's not just a case of "pick your path," like in Fate of Atlantis, but that the game keeps track of how you respond to NPCs and shapes the story accordingly. If you're kind and generous to people, you get put on the good path. If you're an opportunistic dick, you get sent on the bad path. And if you wibble-wobble between the two, you get sent on the middle-road path. And each path has multiple endings of its own!

What are some of your favorite games that let you experience the story in multiple ways?

[-] SQHistorian@lemm.ee 1 points 1 year ago

A lot of people really hold this one in very high regard. Unfortunately, with regards to a rerelease, the rights situation is a tangled spiderweb of immense proportions.

4

I mean, obviously I'm biased, but Space Quest III just had one of the most amazing kick-ass soundtracks. Composed by Bob Siebenberg, the drummer from Supertramp!

1

Do you have a YouTube or Twitch channel about adventure games? Do you run a blog? Maybe a Discord server? Do you post interesting things about adventure games someplace I can't think of right now because hot damn there are a lot of social media right now?

Drop us a link and a description of your content and let's check out your stuff!

1

Are you a developer working on (or have worked on) an adventure game? Drop us a description and a link in this thread! Let's see those hidden gems.

[-] SQHistorian@lemm.ee 0 points 1 year ago

Somehow my friend from school had gotten wind of the "bye bye wizard" cheat code, and we STILL couldn't get anywhere in the game. I'll take falling off a space station to my death, thanks. ๐Ÿ˜‚

[-] SQHistorian@lemm.ee 0 points 1 year ago

I didn't play it until a couple of years ago when I did my video on it. I imagine I would have had a lot more fun with it if I was a kid and had all the time in the world to explore the world. Sadly, my first KQ game was KQ3, which stopped you from having any fun every 2-3 minutes with the sudden appearance of a bossy wizard.

[-] SQHistorian@lemm.ee 0 points 1 year ago

The original King's Quest โ€” as in PC Jr, or the DOS conversion? Either way, I would imagine KQ1 kept you guys busy for a loooooong time.

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