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submitted 2 years ago by xelar@lemmy.ml to c/gamedev@lemmy.ml
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submitted 2 years ago by testman@lemmy.ml to c/gamedev@lemmy.ml
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submitted 2 years ago by Amicchan@lemmy.ml to c/gamedev@lemmy.ml

cross-posted from: https://lemmy.ml/post/233881

A lot of games use bitmap graphics. I have noticed that this results in textures becoming blurry when the mode is viewed up close.

This makes me wonder if vector graphics, like Scalable Vector Graphics could help with the issue; vector graphics are designed to render in shapes, therefore the texture wouldn't become blurry.

Vector graphics would, of course, not do well with pictures that have a ton of detail; but it could be more useful in HUDs and icon textures.

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LibreJam 202204 (leagueh.xyz)
submitted 2 years ago by Elouin@lemmy.ml to c/gamedev@lemmy.ml

cross-posted from: https://lemmy.ml/post/211138

Next LibreJam upcoming!

JamVersion: 202204
Theme: TBA
Theme announced at: 2022-04-01 00:00 UTC
Submissions end at: 2022-04-14 23:59 UTC
Ratings end at: 2022-04-21 23:59 UTC

More info at: https://leagueh.xyz/en/librejam/index.gmi
Mailinglist at: https://leagueh.xyz/m/librejam/index.html
IRC: ircs://leagueh.xyz/#librejam
Webchat: https://kiwiirc.com/nextclient/?settings=9990a2af03a4a53c76b3529a6c420adc

InfoPage also on gemini: gemini://leagueh.xyz/en/librejam/index.gmi ;)

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submitted 2 years ago by wazowski@lemmy.ml to c/gamedev@lemmy.ml
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submitted 2 years ago by Amicchan@lemmy.ml to c/gamedev@lemmy.ml

(I quickly got downvoted on the main post. lol)

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submitted 2 years ago by testman@lemmy.ml to c/gamedev@lemmy.ml

cross-posted from: https://lemmy.ml/post/147882

Presumably the first ~~game~~ Godot toolset jam.

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Liblast (codeberg.org)
submitted 2 years ago by testman@lemmy.ml to c/gamedev@lemmy.ml

cross-posted from: https://lemmy.ml/post/145551

A Libre Multiplayer FPS Game built with Godot game engine and a fully FOSS toolchain.

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submitted 2 years ago by yogthos@lemmy.ml to c/gamedev@lemmy.ml
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LibreJam 202112 (leagueh.xyz)
submitted 2 years ago* (last edited 2 years ago) by Elouin@lemmy.ml to c/gamedev@lemmy.ml

cross-posted from: https://lemmy.ml/post/98500

Next LibreJam upcoming!

JamVersion: 202112 Theme: Leech Theme announced at: 2021-12-01 00:00 UTC Submissions end at: 2021-12-07 23:59 UTC Ratings end at: 2021-12-14 23:59 UTC

More info at: https://leagueh.xyz/en/librejam/index.html Mailinglist at: https://leagueh.xyz/m/librejam/ IRC: ircs://leagueh.xyz/#librejam

InfoPage also on gemini: gemini://leagueh.xyz/en/librejam/index.gmi ;)

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submitted 2 years ago by k_o_t@lemmy.ml to c/gamedev@lemmy.ml
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submitted 2 years ago by TheAndSys@lemmy.ml to c/gamedev@lemmy.ml

All the New Stuff I've been adding to Moloch has finally reached that point in time where I'm pretty sure it's stable enough to be actually used in like, real runs, done by real Moloch players.

This version adds sound effects, new spell modifiers, achievements, a complete overhaul of the main menu, One (1) necessary optimization to the minimap, and a bunch of other fixes and smaller features.

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Announcing GoGodotJam 2! (godotengine.org)
submitted 2 years ago by testman@lemmy.ml to c/gamedev@lemmy.ml
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submitted 2 years ago by miguel@lemmy.ml to c/gamedev@lemmy.ml

cross-posted from: https://lemmy.ml/post/83391

The Terasology project was born from a Minecraft-inspired tech demo and is becoming a stable platform for various types of gameplay settings in a voxel world. The creators and maintainers are a diverse mix of software developers, designers, game testers, graphic artists, and musicians. We encourage others to join!

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submitted 2 years ago by the_and_sys@sopuli.xyz to c/gamedev@lemmy.ml

cross-posted from: https://sopuli.xyz/post/18425

A foss jam for federated people. Friday evening (Oct 08 18:00 UTC)- Sunday midnight (UTC). (A kind of experimental thing i am trying to do with Fedi, comment your feedback!)

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submitted 3 years ago by the_and_sys@sopuli.xyz to c/gamedev@lemmy.ml

Hi! I don't know if self-advertisement is ok in this community, please tell me if it isn't and I'll delete this post. This is a game I've been working on for the last week and I'm not fully certain it'll go anywhere, but it has a small community already, so I figured its worth showing it here

Moloch is a very hard platforming roguelike where health is not health points, and instead, it consists of several conditions that are somewhat simulated and that can result either in a softlock or a death. Yes, being soft locked due to being hurt is part of the experience. It borders the line that separates rage games from the rest.

My idea for the project is to make it be frustrating because of how easy it is to die, and not because of how hard it is to use the controls. I tried my best to make the controls as responsive and smooth as I could, so that the game feels good to get good at.

It is inspired by Noita and Rain World, the former being the one that inspired the roguelike elements and the wands, and the latter being the one that inspired the way I'm handling the difficulty and health.

In any system optimizing for X, the opportunity arises to throw any other value under the bus for optimized X

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submitted 3 years ago by andybalaam@lemmy.ml to c/gamedev@lemmy.ml
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Playdate! (play.date)
submitted 3 years ago by Torquatus@lemmy.ml to c/gamedev@lemmy.ml

Tell me what do you think about this one

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submitted 3 years ago by the_and_sys@sopuli.xyz to c/gamedev@lemmy.ml

I'm experimenting with Godot shaders. This runs pretty smoothly even on my shitty computer that can't even run Minecraft. What do you think?

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submitted 3 years ago by Armen138@lemmy.ml to c/gamedev@lemmy.ml

Spring Cleaning is the third 32-bit jam, a game jam all about recreating the look and feel of the first 32-bit consoles, Sega Saturn, PS1, etc. Revive an old project, or start something new, all are welcome!

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submitted 3 years ago by SourceCode@lemmy.ml to c/gamedev@lemmy.ml

Game Development

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