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submitted 21 hours ago* (last edited 21 hours ago) by NuXCOM_90Percent@lemmy.zip to c/linux_gaming@lemmy.world

So I used to really like the 8bitdo controllers but firmware updates and reconfiguring on Linux is... not a thing. Theoretically a windows VM can do the former and I can use my android phone and tablet for the latter but... no. Combine that with finally getting around to playing Crosscode (beautiful game that goes on for way too long and has the jankiest engine ever used in a video game) and I ended up back on just an xbox series controller.

Then I found out that apparently Valve are finally adding support to Steam Input for 3rd parties so that I can theoretically map those back paddles and the like without grabbing my phone and shuffling dongles. And I also remembered that I have all those extra features on my Steam Deck that I never use because my brain isn't smart enough to remember two full control schemes per game.

And doing research on the 8bitdos and gamesirs and the like... at BEST you get a brief mention of "this has steam deck support but let's look at my phone games instead". Knowing how clicky a face button is is nice but I would also REALLY like to know polling rates under bluetooth, what modes expose the gyro, etc.

So is anyone aware of any websites/blogs or youtubers who tend to go into even a shallow dive on gamepads and Linux? Configuration software/firmware updating, what features are exposed on what connection type, etc. Would obviously prefer someone who understands what Linux is, but even just a heavy focus on the Steam Deck would probably provide enough data (for me, at least).

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submitted 1 day ago* (last edited 19 hours ago) by xavier666@lemm.ee to c/linux_gaming@lemmy.world

...before this account dies.

Sorry for being so dramatic, but since my instance is closing down, i'll quickly give away some GoG codes I have lying around.

Just mention which game you would want (and make sure you intend to play it) and also write one or two lines about some good gaming memories you would like to share.

One game per account and account must be more than a week old.

  • Blood Omen 2 : Legacy of Kain
  • Mail Time
  • Wild Country
  • Mordheim: City of the Damned
  • FATE
  • Wolfenstein II: The New Colossus Digital Deluxe Edition (XBOX code)
  • Wolfenstein II: The New Colossus Digital Deluxe Edition (Microsoft Store code)
  • ~~Thief II : The Metal Age~~ (Gone)
  • ~~Hypnospace Outlaw~~ (Code expired)
  • ~~Saints Row : Gat out of Hell~~ (Gone)
  • ~~Golf With Your Friends~~ (Gone)
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submitted 2 days ago* (last edited 1 day ago) by million@lemmy.world to c/linux_gaming@lemmy.world

I was recently lucky enough to buy an OLED monitor and it's great. What is not so great is the amount of flickering I get in Gnome now when I have the experimental VRR setting enabled.

Now all OLED monitors have a certain amount of VRR flicker, but I am comparing it to my Windows duel boot and it's absolutely terrible under Gnome, like just a noticeable increase in the amount of flicker under both games and the desktop versus Windows. The only way I get Windows to flicker as much on the desktop is if I turn on "dynamic refresh rate", which kind of appears to be what Gnome is doing all the time. I can turn on the refresh rate panel on my monitor and Gnome can fluctuate all over the place, even on the desktop, whereas Windows is steady at max refresh (again one I turn off dynamic refresh rate, which is a separate setting then VRR).

For games the flicker is way worse using proton under Wayland (which GE supports). Hunt Showdown - which I play a lot, looks incredibly flickery when vsync and Wayland are turned on, it basically has a strobing effect.

Anyone else seen this in action? Any suggestions for a fix? Should I swap over to KDE for a bit until Gnome gets this straightened out or will Plasma have the same problems?

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  • Added the ability to bind the paddles and L4/R4 buttons on the 8BitDo Ultimate 2 Wireless Controller when connected via Bluetooth

  • Added the ability to bind the paddles on the 8BitDo Pro 2 Controller when in DirectInput mode

  • Added the ability to bind the paddles and C/Z buttons on the FlyDigi Vader series controllers

  • Added the ability to bind the paddles on the FlyDigi Apex series controllers

  • Fixed input when using the latest firmware for the Mayflash GameCube adapter

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I don't even know if this is allowed here but frankly, I don't care. I have seen conflicting guides on how to play cracked games. Some say to use lutris/wine, some say to use proton with steam and add the cracked games to steam though that carries a significant risk of a ban. So to all Linux pirates, how do you do this?

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I use KDE Neon on my laptop and I'd prefer to have KDE as a DE on this one too (if possible) but I don't mind a non Ubuntu base. Basically I'd just like to be able to play games on it without much hassle but I know how to paste commands into the terminal if the need arises.

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We have just released a #NewRelease of #SpeedDreams, 2.4.2, mainly aimed at fixing bugs, although it also has some improvements. You can find more info and downloads on our official website: https://www.speed-dreams.net/

#OpenSourceGame #SimRacing

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Fedora workstation 42. Steam flatpak. Same behavior no matter which proton I use. 4090 using the rpm fusion team’s package

Behavior: I boot up. I fire off a game from steam flatpak. Game 100% worked fine yesterday. Today something updated, so I get “processing vulkan shaders” let it finish. Game starts - slow af. Game works, but it’s like the video card isn’t there, and the game is using my CPU’s integrated GPU (I literally think this is what’s happening). The settings are way too high so it’s a lag fest - if I turn them way down, everything is fine (at 320x200 LOL)

Ok so here’s the fix. I update the system. That’s it. Update, reboot, everything works perfectly. (Interestingly, vulkan shaders need to be processed again). My question is WHY? Shouldn’t I be able to not update and things still work? I’m not talking like I haven’t updated in years. Sometimes it happens within days. It’s not the end of the world - I was going to update anyways - but it’s annoying.

Any thoughts on what to check and maybe tweak? Thanks.

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submitted 1 week ago* (last edited 1 week ago) by jwiggler@sh.itjust.works to c/linux_gaming@lemmy.world

I primarily use Gnome desktop (x11) with Ubuntu because I'm pretty comfortable with it, I like the minimalist, modern style, I enjoy the smoothness, and I don't feel like I need to customize everything. Plus, having familiarity with the desktop, out-of-box experience helps me when installing and reinstalling, which I do often because of work.

The issue with it, however, is I can't really play games smoothly on it, specifically Rocket League. On Plasma, I was able to achieve smoothness (not just high framerate, but also input -- erm, latency? lag? not sure the term here) by installing the liquorix kernel, using the proprietary nvidia drivers, and -- here is the key -- hitting Shift+Alt+F12 to disable with the compositor. After that, I get a nice smooth experience in Rocket League, which is essential since it's a game that is dependent on quick reactions and physics.

But with Gnome, there is no disabling the compositor this way. Supposedly Gnome handles this by allowing apps to bypass the compositor if they're in fullscreen mode, but it does not seem that Rocket League does this. I did set it to full screen, turned off the second monitor, but it still felt like there was a delay between when I pressed a button on the controller and when the car reacted. The framerate is still at 144, but its not playable with this amount of input lag. Honestly, feels kinda like if vsync were on. I did read that mutter forces vsync on, but not sure how reliable that is.

I don't mind logging out and switching my desktop to Plasma, but it would be nice if I could just stick with Gnome. I very much like how it handles workspaces, and yeah, I know I could probably configure Plasma to do somewhat of the same thing, but it just doesn't feel the same to me.

Anyone have RL running smoothly on Gnome?

Edit: whoops, yes, running through proton. I forget what version at the moment...

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Proton:

  • Fixed broken cursor issue with DOOM Eternal, DOOM Dark Ages, and Rocket League in winewayland (Thanks OOOOOF123/Etaash)

  • Added a stub implementation for amdxc64.dll to enable FSR4. Use FSR4_UPGRADE=1 to upgrade FSR3.1 games to FSR4. Again thanks to Thanks OOOOOF123/Etaash. Instructions: https://github.com/Etaash-mathamsetty/wine-builds/releases/tag/fsr4

  • import upstream proton changes

Protonfixes:

  • fix libcuda for star citizen

  • remove deprecated fixes for daedalic games

  • remove deprecated fix for Once human

  • add fix for The Chronicles of Myrtana: Archolos

  • add fix for Colin McRaie: DiRT

  • add quartz protonfix for Tree of Savior

  • remove deprecated fix for LOTRO

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cross-posted from: https://reddthat.com/post/42576639

What's new in this release:

  • Bundled vkd3d upgraded to version 1.16.
  • Initial support for generating Windows Runtime metadata in WIDL.
  • Support for compiler-based exception handling with Clang.
  • EGL library support available to all graphics drivers.
  • Various bug fixes.
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Linux Gaming

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