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submitted 5 months ago* (last edited 2 months ago) by miria@ttrpg.network to c/monsterhunter@lemmy.world

LINK: https://mega.nz/file/H8cklTZD#XWsqn0P16IpN1wCQsia5XbQRaIR4pNJq3DhnFdei2xg

I made a post on reddit but got shadowbanned for posting a link to archive.org :/

Check out kuroneko4696 and Darth_Agnon's posts below if you're looking for DLC for MH3G, MH3U, MHStories1 (JP and EU versions).

Contributors (thank them):

also thanks to everyone who wrote guides, tools, instructions, and backups! I have tried to credit them where I can.

Screw reddit.


Update v1f (final):

  • I forgot to include the text for the original post on reddit. It contains a lot more info and is more explicit about the sources. The file is included as "mh dlc compilation.md".
  • The DLC cats "ぽかぽか" & "ミケゴールド" in the MHXX save had their info translated into English. The complete save now has the original text.

As long as I'm not forgetting any event quests, all the saves should be 100% complete.

Notes:

  • The MHXX save doesn't have the USJ Real item pack, and not all DLC cats are available for hire. Nothing can be done about the former (afaik), and you can import DLC cats using a save editor with the included files.
  • In MH4G/MH4U, some pieces of gear require "Elder Bfly Beetles", which can only be obtained through "Hunters for Hire". Use a save editor to hack them in.

Update 2024/07/16:

I have checked every event quest against Ping's Dex and can confirm that these saves include all of them!

However, many DLC cats for MH4G (possibly even MH4U) are missing. Nothing can be done about this until goshawk (unless someone has a source).

Happy Hunting :)


Update 2024/09/18:

The DLC Cat situation for 4G is a bit complex. (I still have no idea about 4U)


After a bit of research, here's what I've found:

Here is a page that lists every DLC Cat distributed for MH4 & 4G.

Assuming that the atwiki page is complete, there are 2 things relevant for archival:

1. The DLC cats distributed for MH4 (the base game, not 4G) were never released for 4G, so no legitimate 4G extdata will have them.

However, at least some (maybe all) of them are included within the Goshawk server archive, so someone could theoretically decrypt them and hex edit them into a 4G save.

The decryption keys should be within Goshawk, but here's a more useable link.

2. For 4G (and maybe even base 4), there were some DLC cats distributed at limited times and limited events (like USJ). The files for these cats aren't in Goshawk, so they seem to be lost to time and recreating these cats exactly probably won't be possible.

The atwiki link above does list the unique skills that these cats would've had, so it should be possible to modify existing cats to use them using a hex editor (or a save editor).


The 4G extdata I've included in the OP has all the 4G DLC cats that were distributed regularly, and the files for those cats are within Goshawk.

The extdata also has some limited release cats like Nanako G, so it's actually slightly more complete than Goshawk.

I have no idea if the stats & skills for these cats are legitimate (cheating was quite rampant in 4G), but at least for the cats that are in Goshawk, it should be possible to confirm.
For the other cats, I could compare with the skills listed on the wiki, but the stats might still be illegitimate.

I have managed to decrypt the 4G cat files, but I'm not in the mood to export cats and and diff them atm, so that'll have to wait for a future update.

Happy nyanting :P

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cross-posted from: https://sh.itjust.works/post/28037833

from nothing to over saturation and splitting the mobile player base just like that

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cross-posted from: https://lemmy.ca/post/32299298

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cross-posted from: https://sh.itjust.works/post/27565759

Performance is obviously rough. However, if they actually have a better build already and can keep working on optimization, it looks like it will be in good shape. I’m on the low/old side of the rec specs and was able to get it in decent enough spot, hitting slightly above 60fps during hunts. It looked like shit and I had to use DLSS (but not frame gen), all at 1080p. This is obviously a question mark we all have to wait for answers to.

I suspect a substantial part of this issue is due to the weather simulations they added. While cool looking, I didn’t feel in this beta that it brings enough to the table to be worth it. Which is a major theme for most of the things I didn’t enjoy. They are clearly moving toward more cinematic experiences, even in combat. This appears in the form of disorienting camera movement that I was not a fan of, with clashes being outright QuickTime events. Luckily, for combat cinematics, you can choose not to engage in them, even those related to focus mode, if you wish.

I put it in my feedback survey, but they absolutely have to give us options tone down the shit happening on screen. There were way too many tutorials, notices, and effects happening at all times. I really hope they listened to World feedback and allow scout flies to be  turned down or off. And, legitimately, if the environmental updates on the right side can’t be turned off, I may struggle to enjoy playing it. They were so constant and distracting.

Last maybe negative, I wasn’t impressed by the pack mechanic with the doshaguma hunt. It felt like a shittier version of a multi monster hunt where they just gang jump you or you break contact. And the pack fled relatively quickly if you attack them to run them off, so it feels half baked and unnecessary. But I am open to seeing more of it to make my final opinion.

The good stuff:

Combat feels really damn good (what else should we expect). They have finally managed to make everything feel worth playing to me. This includes gunlance, which I’ve never gotten along with. Unfortunately, it may have come at the expense of my lance. Lance doesn’t feel bad but it lacked a good downed combo or big hit. And I was not at all a fan of the big meaty charge counter being locked to the end of a 3 hit combo. Not having the cross sweep after an insta guard, but just a little shield bash and optional poke after just felt less satisfying. But, it is as stick-and-jab as the trailer suggests, so that might be enough.

Swagaxe is not as swaggy, and they moved some moves around on me which hurt muscle mem, but it feels pretty great still. Having an offset counter on axe and strait counter on sword feels great. It might have the gaudiest mount finisher too, gogdamn.

Charge blade feels fantastic. Love the new shortcut to shield boost. The perfect counter activation of pizza cutter feels great. And the SAED 3 part combo is beastly. Block SAED spam is so back with it being the fastest route there.

I enjoyed the changes to bow resource management. Not crafting coatings is pretty nice. The homing attacks were better in practice than my initial fears from the video. Great to finally have a reason to use arc shots regularly.

Hunting horn felt really good. I was happy with rise horn, so easier to please here. But it felt great to me so I hope the sad horn mains can be happy again.

Long sword got even more weeb, but again, what else should we expect?

Great sword offset rising slash might have been my favorite of those new offset moves. Felt like a fantastic tool for the kit. And it also probably benefits most from the focus cam control (along with lance/gunlance).

Hammer mains, you will be eating like kings and queens. For those who thought you couldn’t improve after RiseBreak, incorrect. My god that big spin attack is amazing and the normal spin rework into combos felt great too. The charged dash with the slinger is just icing on the cake.

SnS got a great glow up with the new charge attack on backhop and more motion options in the endless combo. Would still love to see oils come back, but it’s looking real fun.

DBs mains, hope you like attack on titan. Loved the perfect dodge in demon mode for a little boost.

Bow guns feel largely the same, even more so than before since LBG didn’t feel as mobile as past versions. LBG rapid fire is slightly reworked to be ammo and meter dependent now. HBG meter is for dakka or wyversnipe presumably. Also gets auto guard with the option for active input to do an offset/clash.

Overall, the focus mechanic felt pretty good. All (almost all?) weapons have very cinematic attacks when popping the pimples. I found myself constantly holding left trigger to aim with most melee weapons. So there is a new level of muscle memory to rework. It didn’t feel completely natural on all weapons. The lances and GS benefitted most. And nothing was new for ranged obviously. It might make things difficult for multi mains like me, but I liked it overall so far.

I didn’t do much exploration due to performance (just enough to find the seikret babies). Probably my biggest win for the beta was the seikret. Monsters did run away quite a bit. But being able to just hop on and be able the take a complete break and put the controller down in transit was very nice. Of course you can sharpen, swap weapons, eat, and gather too. Which has a generous range for the grapple gather with a small cooldown. Pathing needs refinement, but I really enjoyed that feature. Should completely alleviate another ancient forest situation with the benefit of a mid-battle rescue option or for sharpening.

Overall, I’m mainly glad I could even run the beta. 100 player lobby was a nice throwback to Tri. I’m feeling more positive on this than world to be a better balance of the cinematic style people apparently want and the more portable experience I prefer. They just gotta tighten up the performance and this should be the successful entry we all want it to be.

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cross-posted from: https://sh.itjust.works/post/27416935

Request access on the steam page, then hit play game right after to download. Once installed, boot it up to compile shaders aaaaaaand wait...

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I know I'm SUPER late to the party on this tip, but this bug infuriates me, and I can't find ANY other info on it, so I made this short video on a workaround

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cross-posted from: https://sh.itjust.works/post/27098769

why do you hurt me like this, Capcom?

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cross-posted from: https://sh.itjust.works/post/26700213

Watch the ‘Monster Hunter Wilds Showcase’ on Wednesday October 23rd, 07:00 AM PT! The game’s producer Ryozo Tsujimoto will reveal new details about Monster Hunter Wilds!

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cross-posted from: https://sh.itjust.works/post/25700443

💀

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cross-posted from: https://sh.itjust.works/post/25465683

The Monster Hunter Wilds dev team will debut the world’s first Scarlet Forest gameplay, live from #TGS2024! Join the MH Community Team for a watch party on Sept 27, 9pm PT/ Sept 28, 5am BST.

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cross-posted from: https://sh.itjust.works/post/23925319

Monster Hunter Wilds is at Gamescom 2024 this week!

Stream Date & Times

Watch live on the Monster Hunter Twitch and YouTube.

Wednesday, 21st August, 12pm BST / 1pm CEST / 4am PST – 1:45pm BST / 2:45pm CEST / 5:45am PST

Thursday 22nd August, 12pm BST / 1pm CEST / 4am PST – 1:45pm BST / 2:45pm CEST / 5:45am PST

Friday 23rd August, 12pm BST / 1pm CEST / 4am PST – 1:45pm BST / 2:45pm CEST / 5:45am PST

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Monster Hunter

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