51
17
submitted 11 months ago* (last edited 11 months ago) by blenderdumbass@lm.madiator.cloud to c/opensourcegames@lemmy.ml
52
23
submitted 11 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml

cross-posted from: https://programming.dev/post/24326990

Blender studios is making a Godot game. They talked about this before in a video but now we get a better look at it.

53
15
submitted 11 months ago by banazir@lemmy.ml to c/opensourcegames@lemmy.ml

From the official release video:

New stuff includes (but is not limited to) tournament mode, correct video renderer (now with 100% more OpenGL), new audio backend, new enemy AI, new release types (e.g. windows ARM), and a kiloton of bugfixes and other minor features. It's been over ten years since the last release, so we got tired of trying to hunt down the full changelog ;)

Note that if you played the automated releases from github, then this probably does not have anything new to you. We just felt we had enough stuff for a new milestone. Also, note thet network play is still currently disabled, as we felt if requires more work before actual playtesting.

54
7
submitted 11 months ago by rixty@lemmy.ml to c/opensourcegames@lemmy.ml

this is exactly how i wanted the game to be (sadly i'm redoing almost everything from scratch, but never mind) XD

55
12
submitted 11 months ago by kaamkiya@lemmy.ml to c/opensourcegames@lemmy.ml

cross-posted from: https://lemmy.ml/post/24744907

I rewrote some popular games for the terminal! You can play 2048, the snake game, tic-tac-toe, connect 4, and many more.

There's still a bunch of games to be made, so feel free to contribute :)

All contributions are welcome!

56
12
submitted 11 months ago by Zerush@lemmy.ml to c/opensourcegames@lemmy.ml
57
11
58
66
submitted 11 months ago* (last edited 11 months ago) by MITM0@lemmy.world to c/opensourcegames@lemmy.ml

Do we need a standalone Libre/OpenSource Game-Store/Hub ??? (similar to Athenaeum)

where we simply aggregate all the FOSS games in one place along with their mods & links to their assets (Plus methods to fund those libre-gamedevs)

59
18
submitted 11 months ago by yogthos@lemmy.ml to c/opensourcegames@lemmy.ml
60
8
submitted 11 months ago by rixty@lemmy.ml to c/opensourcegames@lemmy.ml

we have a first prototype of inventory, where for now the player will see his 48 playing cards (there are 48 only for a space factor, and it is still a sufficient number of cards) we also restored the initial seller, as suggested

61
21
submitted 11 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml
62
13
63
37
submitted 11 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml
64
2
(media)
submitted 11 months ago* (last edited 11 months ago) by rixty@lemmy.ml to c/opensourcegames@lemmy.ml

Deleted

65
21
submitted 11 months ago by rixty@lemmy.ml to c/opensourcegames@lemmy.ml

first tests of setting up a hypothetical shop, where the player can buy card packs

66
5
67
12
submitted 11 months ago by rixty@lemmy.ml to c/opensourcegames@lemmy.ml

as you can see the opponent (but also the player) do not respect the rules of the game yet (I have not implemented them correctly yet)

68
-1
(media)
submitted 11 months ago* (last edited 11 months ago) by rixty@lemmy.ml to c/opensourcegames@lemmy.ml

Deleted

69
40
submitted 11 months ago by rixty@lemmy.ml to c/opensourcegames@lemmy.ml

we are creating a card game.

it is not complete, but currently you can place monster cards and have them attack the opponent's monsters.

https://codeberg.org/NebulaGame_Interactive/Tux_Guard/src/branch/main/README.md

we need to complete the list below, but the game is actually playable in early alpha, and with many bugs.

https://codeberg.org/NebulaGame_Interactive/Tux_Guard/src/branch/main/To-Do.md

70
13
submitted 11 months ago by poVoq@slrpnk.net to c/opensourcegames@lemmy.ml
71
17
72
17
73
67

Our migration from SVN to GIT has already started! You can now access our new repositories on http://a-lec.org/ ๐Ÿ˜ :

The repos are now open! Please feel free to play around with them, ask questions, report feedback, etc.

To avoid confusion, please keep in mind the following TODOs:

  • Migrate existing assets (tracks, driver liveries, cars) to their own repositories.
    • This can be done at a slower pace, since we can only migrate assets whose licensing is clear and fully free (as in freedom).
    • Non-free assets should be ideally hosted elsewhere.
    • Illegal assets (e.g.: those under proprietary licenses and/or violating intellectual property, such as lancer09-wr) will not be migrated.
  • Migrate existing tickets/issues from SVN to https://forge.a-lec.org/speed-dreams/.
  • Make some suggested improvements to the in-game download manager.
    • "Download all" button.
    • Filter by category (car category, track type, robot type) and quality (pre-alpha, alpha, beta, production).
74
19

cross-posted from: https://lemmy.world/post/23733414

This release took some time, but it's worth it! VoxeLibre is back on track with development.

Minecarts are reworked and you can put them back on track; a new projectile system will make combat and adventure smoother; new original weapons (spears and hammers!) with unique functions will aid you there; and then you can enjoy a nice show of new fireworks on an improved sky... All the while farming mobs and plants, utilizing the improvements to their systems! And this is not the end...

Change log: https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_88-the_back_on_track_release.md

Download link: https://content.luanti.org/packages/Wuzzy/mineclone2/releases/29155/download/

75
20
view more: โ€น prev next โ€บ

OpenSourceGames

3286 readers
1 users here now

Similar communities on Lemmy:

See also:

founded 5 years ago
MODERATORS