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Why Baldur’s Gate III is an accidental PS5 console exclusive
(www.engadget.com)
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Why would you load a texture twice in memory? Especially if it's for the exact same object? It only needs to be rendered twice the texture stays the same and therefore only need to be stored once in ram...
He didn't say load a texture twice, he said twice the textures - which is a worst case scenario, but you could get if the players aren't near to each other.