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submitted 1 year ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I've been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What's the best? Was it technically multiple systems or just one?

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[-] Blaiz0r@lemmy.ml 13 points 1 year ago

Alpha Protocol.

At first it seems like standard bioware multichoice like Mass Effect, Dragon Age, but there is also a time limit for you to make your decision.

This might sound frustrating, and some players hates this system as they wanted time to read and make the right choice, but I think it fits this game perfectly as you're playing a Secret Agent where time is of the essence and the stakes are high, it really sets the tempo for the game.

[-] bionicjoey@lemmy.ca 2 points 1 year ago

IIRC in Alpha Protocol it picks one of the options by default right? Or does it leave you the option to stay silent?

[-] Blaiz0r@lemmy.ml 2 points 1 year ago

It's been a while, but yes I think it picks a default option or the currently selected one

I seem to remember there was a skill you could invest points into that would increase the conversation timer also.

[-] bionicjoey@lemmy.ca 2 points 1 year ago

Right. The "wait to remain silent" thing can take some getting used to, especially in the sort of game where you feel like your character would have a lot of questions, but I much prefer it to a default choice being made. I recently replayed one of Telltale's games and I really enjoyed the way I could use silence as a tool. The game was The Wolf Among Us, where you play a detective who interrogates people a lot, and I used the time-honored interrogation technique of just remaining silent to make someone talk more.

this post was submitted on 14 Aug 2023
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