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submitted 1 year ago* (last edited 1 year ago) by stopthatgirl7@kbin.social to c/gaming@beehaw.org

Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup.

I was looking up more information on why there’s such an issue getting BG3 on Xbox, and found this article with a lot more detail on the topic.

EDIT: The issue isn’t graphics or frame rate; it’s memory. The article goes into detail.

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[-] ono@lemmy.ca 6 points 1 year ago

I hope this leads game engine developers to improve their optimization skills. Chances are the technique(s) needed here have been around for decades.

[-] stopthatgirl7@kbin.social 19 points 1 year ago

And how would you recommend they optimize a game so they can render it twice in split screen, when the S only has 10 Gb of RAM? Because that’s the issue here.

[-] ono@lemmy.ca 10 points 1 year ago* (last edited 1 year ago)

It's obviously impossible for me to recommend specifics without seeing their code and data. But a lot can be done in 10 GiB with some effort and clever resource management. They might have to make fundamental changes to their engine if they didn't plan for such constraints ahead of time, so maybe it won't happen for this game. But what they learn through this experience could benefit their future work.

[-] UlrikHD@programming.dev 6 points 1 year ago

Mate, you're not John Carmack. It would be a ridiculous assumption to think their developers didn't take a serious look into optimisation before deciding to ignore the xbox ecosystem for initial launch.

[-] ono@lemmy.ca 2 points 1 year ago

Mate, nobody has made that assumption. (And Carmack is not the only one who can see there's probably room for improvement here.)

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this post was submitted on 14 Aug 2023
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