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Why Baldur’s Gate III is an accidental PS5 console exclusive
(www.engadget.com)
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I hope this leads game engine developers to improve their optimization skills. Chances are the technique(s) needed here have been around for decades.
And how would you recommend they optimize a game so they can render it twice in split screen, when the S only has 10 Gb of RAM? Because that’s the issue here.
It's obviously impossible for me to recommend specifics without seeing their code and data. But a lot can be done in 10 GiB with some effort and clever resource management. They might have to make fundamental changes to their engine if they didn't plan for such constraints ahead of time, so maybe it won't happen for this game. But what they learn through this experience could benefit their future work.
Mate, you're not John Carmack. It would be a ridiculous assumption to think their developers didn't take a serious look into optimisation before deciding to ignore the xbox ecosystem for initial launch.
Mate, nobody has made that assumption. (And Carmack is not the only one who can see there's probably room for improvement here.)