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submitted 1 year ago* (last edited 1 year ago) by stopthatgirl7@kbin.social to c/gaming@beehaw.org

Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup.

I was looking up more information on why there’s such an issue getting BG3 on Xbox, and found this article with a lot more detail on the topic.

EDIT: The issue isn’t graphics or frame rate; it’s memory. The article goes into detail.

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[-] Lojcs@lemm.ee 5 points 1 year ago* (last edited 1 year ago)

BG3's PC minimum specs list 4gb vram and 8gb normal ram. Assuming windows uses 3 gb, that's 9gbs of total memory that the game needs. They could just use lower res textures when in splitscreen and be done with it, but I guess they want to compromise as little as possible

Edit: apparently Microsoft wants games to use less than 6 just in case someone tries to activate all background functions at once. That is indeed quite stupid.

[-] jordanlund@lemmy.one 10 points 1 year ago
[-] Lojcs@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

I didn't see any mentions of how much overhead the system has in the article? I had assumed it would be 2 gb as why else would they make 2gb of the memory slower than the rest. Someone else in the thread basically confirms that, but apparently Microsoft wants games to run within 6gbs just in case background downloads / chat etc takes 2gb more.

[-] jordanlund@lemmy.one 2 points 1 year ago

Yeah, I don't see how that 2GB at 32gb/s is useful for much of anything. :( It's a severe handicap.

this post was submitted on 14 Aug 2023
161 points (100.0% liked)

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