this post was submitted on 19 Dec 2024
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One thing I really have to hand to the Doom 2016 gameplay loop: you can tell they really worked hard to make sure you couldn't do this. At multiple points you're basically required to use every single weapon just because it's the only way you actually have enough bullets to do it.
Doom Eternal also forces you to use more than one gun, but without pushing you to max conserve ammo. There are different weapons and combos that work better for different monsters, and unless you play on the easiest difficulties, you're forced to learn it.
I think it's by far the best of the Doom series to the point that I don't know how they can do a followup without it feeling like a downgrade or a DLC.