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I'm currently reading the book "Game On!" About video game history, and had to verify.

When initially designing The Sims, Wright spent a great deal of time researching the fan community of the hugely successful Quake and Quake 2. "I was amazed at the time people were pouring into making their own custom levels," he told Wired. "So with The Sims, we wanted to make it possible to modify everything. Players could use it as a storytelling platform."

https://www.shortlist.com/news/15-things-you-probably-didnt-know-about-the-sims-4

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[-] Admetus@sopuli.xyz 7 points 1 day ago

Building a world was quite novel back then.

[-] DdCno1@beehaw.org 7 points 1 day ago* (last edited 1 day ago)

Subjectively at least - and this might be rose-tinted glasses influencing my judgment - it feels like it was more common, that certain genres were almost expected to come with an accessible level/map editor. I think I spent more time with the one from Age of Empires than the actual game.

[-] Megaman_EXE@beehaw.org 2 points 19 hours ago

Farcry and farcry 2 were my map editors of choice

[-] Kolanaki@yiffit.net 7 points 1 day ago* (last edited 1 day ago)

I remember finally getting my hands on the editor for the Build engine after a few years of making maps in Doom and Heretic and had thought 3D level design was only something super geniuses could do... Until Hammer showed it was just the garbage UI/UX of Build lol

[-] ByteOnBikes@slrpnk.net 3 points 19 hours ago

Oh man I remember how incredible Hammer was.

I built my college campus! (And never showed anybody because this was during the Columbine era)

[-] Kolanaki@yiffit.net 2 points 18 hours ago* (last edited 18 hours ago)

I'm glad that when I made my high school for Counter-Strike, it was back in 1.6 and not more recently. Heard about a kid who did the same for CSGO just a few years ago and he got expelled and I think he was arrested because they saw it like "terrorist planning" or some bullshit...

this post was submitted on 19 Dec 2024
61 points (100.0% liked)

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