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submitted 2 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] Opisek@lemmy.world 49 points 2 months ago

Narrative-driven games made Valve into Valve. But ok, you do you.

[-] Kerred@lemmy.world 13 points 2 months ago

A better way to put it is story driven games sell. Mobile and MTX games sell better.

[-] xavier666@lemm.ee 5 points 2 months ago

Mobile and MTX games ~~sell better~~ make more money

[-] Womble@lemmy.world 1 points 2 months ago

A small number of mobile games sell better make obscene money, the vast majority make a pittance or lose money. But corporate types cant stop salivating at the thought of being the ones to own the next candy crush, so they'd rather take a shot at that than produce something with merit that will likely make a reasonable return.

[-] filcuk@lemmy.zip 1 points 2 months ago

Yeah it's depressing, I'm amazed we're getting anything good at all by this point

[-] Kecessa@sh.itjust.works 6 points 2 months ago

Half life is far from Planescape Torment...

[-] mosiacmango@lemm.ee -1 points 2 months ago

2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn't mean half life isn't story driven.

[-] Kecessa@sh.itjust.works 1 points 2 months ago

Never said it isn't, I said story isn't the thing that made it and Valve popular.

I'm old enough to remember when it released, story wasn't the focus.

[-] LovableSidekick@lemmy.world -5 points 2 months ago

Halflife was 25 years ago, but ok you do you.

[-] 2pt_perversion@lemmy.world 12 points 2 months ago

You didn't have to hurt all of us olds that bad.

[-] LovableSidekick@lemmy.world 3 points 2 months ago

LOL when Halflife came out I worked at World Opponent Network - which Valve acquired a few years later, long after I was gone.

this post was submitted on 19 Dec 2024
213 points (97.3% liked)

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