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submitted 2 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] Bronzebeard@lemm.ee 127 points 2 months ago

Did we already forget that BG3 existed like once year later...?

[-] scrubbles@poptalk.scrubbles.tech 73 points 2 months ago

Cyberpunk 2077, RDR2 still wasn't that long ago, Dragon Age Veilguard was actually a success convincing even EA, Star Wars Jedi series, the list goes on. It just has to be a good story, you can't just slap some boring ass story in there.

[-] Grangle1@lemm.ee 32 points 2 months ago

Odd to say Veilguard was a success when from what I can tell, one of the few things uniting the very fractured and divided gaming community this year was that the writing in Veilguard was horrible. And you know that's true when the various members of that community can give their own varied reasons why the writing was horrible and they would all be valid.

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[-] idyllic_optimism@lemmy.today 25 points 2 months ago

Veilguard is far from success, and it's because it's the worst-written DA game to date. And that is on EA. They had every chance to make it a good game (as the art book they published shows just what a good story it was shaping up to be before EA forced them to start over for a live service version) but they chose to waste everyone's time for 10 years by changing their mind mid development multiple times, firing the veteran team members right in the middle of development....

[-] ZeroHora@lemmy.ml 7 points 2 months ago

Dragon Age Veilguard was actually a success

They finally confirmed or denied this claim?

[-] idyllic_optimism@lemmy.today 10 points 2 months ago

If the leaks to be trusted, they expected to sell 10 million copies but now they're talking about they maybe can sell 3 million copies for the lifetime of the game.

[-] ZeroHora@lemmy.ml 9 points 2 months ago

In others words, not a success, pretty bad for a IP so famous like Dragon Age

[-] idyllic_optimism@lemmy.today 8 points 2 months ago

It was very telling EA announced almost right after the launch that they won't release any DLC's and they're moving the team to ME5 already. If that was not the sign EA left DA:V for dead, I don't know what was.

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[-] circuitfarmer@lemmy.sdf.org 73 points 2 months ago

They sell fine. Look at BG3.

What they don't do is make money hand over fist without the need to design more product, as happens with subscription-based, game-as-a-service multiplayer titles. Some companies don't want to make good games. They just want to make good money.

[-] makyo@lemmy.world 14 points 2 months ago

And ignoring all the attempts at a game-as-a-service that fail

[-] 2pt_perversion@lemmy.world 11 points 2 months ago

"That guy just made millions of dollars playing the lottery. We should quit our jobs and play the lottery too!"

[-] ILikeBoobies@lemmy.ca 7 points 2 months ago

More expensive and less profit

Like the other person pointed out with GaaS you don’t even need to finish the game before you start making money

However BG3 had a big already established IP and successful Divinity games beforehand

I will give you some advice that I was given “you need a hit before you can have a hit”

[-] Opisek@lemmy.world 49 points 2 months ago

Narrative-driven games made Valve into Valve. But ok, you do you.

[-] Kerred@lemmy.world 13 points 2 months ago

A better way to put it is story driven games sell. Mobile and MTX games sell better.

[-] xavier666@lemm.ee 5 points 2 months ago

Mobile and MTX games ~~sell better~~ make more money

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[-] Kecessa@sh.itjust.works 6 points 2 months ago

Half life is far from Planescape Torment...

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[-] socsa@piefed.social 43 points 2 months ago

Really? It feels like every other AAA game is an interactive movie these days.

[-] LainTrain@lemmy.dbzer0.com 11 points 2 months ago

This was barely true like 10 years ago. Now everything is mobile games and live services.

[-] quixotic120@lemmy.world 14 points 2 months ago

Every yakuza game, baldurs gate, every fromsoft game, the insomniac games like spiderman, Sony stuff in general like horizon, god of war, last of us, etc, black myth wukong, the endless remake games (some of which are very solid) like ff7, silent hill 2, persona 3 reload, etc, rockstar games even (rdr2 was 2018 and gta6 is supposed to come out this year, maybe). The sea of jrpgs like shin megami tensei v vengeance, trails through daybreak, granblue fantasy, unicorn overlord, etc. And that’s literally off the top of my head

Mobile games and live services dominate for sure bc they shit money and are easy to develop but decent games still exist (though tbf a lot of them are starting to pull serious bullshit too. Love yakuza but sega locking new game+ behind a $15 dlc. First yakuza game I didnt do a new game+ run on and the lamest one to platinum because you don’t have to beat the hardest boss or run it on legendary)

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[-] CheeseNoodle@lemmy.world 42 points 2 months ago

Honestly I can't think of a recent game I enjoyed that wasn't a narrative-driven story rich game.

[-] TheFriar@lemm.ee 5 points 2 months ago* (last edited 2 months ago)

They’re the only games I enjoy. And I could’ve sworn I’ve seen people all over the internet lamenting the loss of story-driven single player games in this era of GTA online. These douchebags are either salivating looking at GTA online profitability and talking bullshit or they’re so goddamn deluded with their head so far up their own ass that they can’t tell their colon from their pancreas.

On the topic, anyway: my favorite games are RDR2, Cyberpunk, and Alan Wake 2. I wasn’t always a gamer, but the graphics have gotten so good and the stories so involved (in these here specifically) that I became one later in life. But now I’ve played all three of those games to death. Do you have any recs for similar games I might enjoy? I was just looking around the PS store and felt like I was swimming through nonsense. I really wanted to play Stalker 2, but it’s not out for PS5 yet. The next game I’m eyeing is a silent Hill 2 remake. Not a big fantasy person, either. I like stories with their feet in the real world. Don’t mean to single you out to give me advice, but figured I’d ask in case you had something you really liked.

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[-] BertramDitore@lemm.ee 39 points 2 months ago

If they actually believe something so patently ridiculous, then it’s probably best that they cancelled it. So I guess this is good news. Those are the only kinds of games I want to play. FFS.

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[-] bizza@lemmy.zip 38 points 2 months ago

Did these developers completely miss Baldurs Gate 3

[-] warmaster@lemmy.world 24 points 2 months ago

We could spend all day and night listing successful SP games, I bet they canceled it because the game was just bad.

[-] Nastybutler@lemmy.world 35 points 2 months ago
[-] yesman@lemmy.world 33 points 2 months ago

Why does capitalist reasoning always sound like a prayer to an angry god?

We consulted the oracle and it seems that the dragon is tired of corn. So we've hedged our portfolio with wheat and virgins.

[-] Skullgrid@lemmy.world 6 points 2 months ago

because it's made up. The stock has value because we think it does. Clap your hands if you believe!

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[-] AwesomeLowlander@sh.itjust.works 31 points 2 months ago

If Frostpunk is their idea of a "narrative-driven, story-rich game", I can see why they have concerns.

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[-] hperrin@lemmy.ca 30 points 2 months ago

Bad ones, sure. Wait, no, even bad ones sell. They’re just wrong.

[-] Fades@lemmy.world 25 points 2 months ago* (last edited 2 months ago)

Sony has been screaming the exact opposite of this and it continues to garner them a fuck ton of cash. You don’t even need Sony money to do it, as per Baldurs gate that many are also referencing here in the comments.

There’s no way they actually believe that, the C-suite simply can’t stop salivating over the potential money a live service game can potentially provide

[-] Bosht@lemmy.world 5 points 2 months ago

This is exactly it. They don't like their profit margin.

[-] NoForwardslashS@sopuli.xyz 25 points 2 months ago

Yeah, if you ignore like ALL of the nominations and winners at The Game Awards for the last 10 years and take a look at checks notes Fortnite

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[-] Cornelius_Wangenheim@lemmy.world 21 points 2 months ago* (last edited 2 months ago)

I'm going to guess they mean narrative-driven "games" like Hellblade or Indika, which were all narrative and almost no game.

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[-] ChocoboRocket@lemmy.world 19 points 2 months ago* (last edited 2 months ago)

Narrative driven, story rich games don't sell?

How many video game franchises are making the leap to tv/movies these days? Hint, it's the ones with narrative driven, story rich games.

Go ahead and make pay to win mobile games, I don't play them and they rake in millions so it makes perfect business sense.

But the idea that gamers don't pay for good narrative driven, story rich games is laughable.

I think the biggest problem with a lot of game franchises have is they only sell the game. So much money is being left on the table with the best efforts being a screengrab lazily printed on a cheap shirt that sells maybe one or two.

If I could get some official, quality, Umbrella/Shinra/Arasaka/Faro corporation mugs, phone covers, meme tier shirts etc I'd be all over it.

[-] queermunist@lemmy.ml 13 points 2 months ago

They don't sell enough. These companies want endless growth and endless sales so they can milk the whales for endless revenue. Narrative rich, story driven games don't sell as much as pay to win or gacha trash.

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[-] Kazumara@discuss.tchncs.de 11 points 2 months ago* (last edited 2 months ago)

The Journalist writes "I'm predictably both intrigued and worried that 11 bit think there's less interest now in games with a pronounced narrative component." But then does not detail any attempt at getting a comment from the studio on that... What gives?

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[-] PushButton@lemmy.world 7 points 2 months ago

It's not the customers like stories or not; it's customers want good stories.

If that guy's aiming is that bad at reading the market, it might be just a good thing he is not going the story path.

It sucks for the people being layoff though.

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this post was submitted on 19 Dec 2024
213 points (97.3% liked)

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