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this post was submitted on 15 Aug 2023
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I hope it isn't locked into a liberalism ideology too much. If I want to make food and housing a human right, workers employed by the state, and/or democratically owned workplaces do I have the option for that?
My utopian city has no landlords or bourgeoisie and I hope I can make that happen.
Why don't you go make a socialist city builder game, then? The means of production are right there for the seizing, my friend, go learn game dev right now.
No learn, only seize
Edit: guys I was making a joke. If you're going to seize anything, please learn how it works first.
Sounds like Topico.
It’s communist, not socialist, but there is the fantastic Workers and Resources: Soviet Republic game made by slovakians as a criticism of the time under the soviet union.
Colossal Order is Finnish though, so I have reasonable confidence they know socialism != communism. It’s more of an interesting twist that they let you try the orphan-crushing option.
The distinction between socialism and communism gets a little silly imo. Some people claim that communism is a stateless society, and that countries like the Soviet Union practiced socialism, which is just a stepping stone towards communism. You seem to be implying the opposite. Either way, there's like a million different things you could call these ideologies (state-socialism, market socialism, democratic-socialism, communism, anarcho-communism, Stalinism, etc)
Ultimately, I just want workers to own the means of production in my city, whatever you want to call that.
Fair enough, I was just consciously avoiding "communist" because, I don't even know. Anything is socialist in American terms and I'm just confused, it seemed like "yur commie" would be slightly too on the nose. Not that I care too much when the context is someone's spamming game threads.
You mean “workers and resources” ?
Paradox has been very welcoming of modders in CS1, I see no reason why someone wouldn't be able to make a mod for a socialist-inspired ideology in CS2, although that would be a biggg undertaking
Eh, there's probably some easy workarounds to be "good enough". Subsidized public housing (which I think will be in base game) to ensure zero homelessness, rent control measures, being able to tax the shit out of high income earners and provide subsidies to low income earners, and free/publicly funded public services like healthcare, education, transit (which should be in the base game) and I'll be mostly happy.
Guillotine for billionaires would certainly be fun, but I'll live without it. Having an economy 100% controlled by the state would be a bit too much micromanagement for me so I'm fine with business creation being driven by market needs.
Do... do you not understand that city design and political and economic ideology are inextricably linked?