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submitted 1 month ago by DdCno1@beehaw.org to c/pcgaming@lemmy.ca
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[-] Fermion@feddit.nl 6 points 1 month ago* (last edited 1 month ago)

Dlss completely hid a small thing I needed to find in a puzzle game. There are game design drawbacks to having the gpu overwrite a bunch of the graphics. A spiffed up image that looks like the game you are playing isn't necessarily preserving details you need.

[-] DdCno1@beehaw.org 1 points 1 month ago

Huh, I've never heard of that before. Do you have screenshots? Which game at which resolution and DLSS setting?

[-] Fermion@feddit.nl 5 points 1 month ago* (last edited 1 month ago)

It was the circular oasis level of talos principle 2 on a WQUXGA display. I didn't capture screenshots. https://eip.gg/guides/the-talos-principle-2-south-3-star-statue-puzzles/ If you look at images 9 and 14, the little prism that the red beam connects to was completely erased by dlss. I had to just scan around until the icon for establishing a connection popped up.

[-] DdCno1@beehaw.org 1 points 1 month ago

Interesting, thank you! Which DLSS setting were you using?

[-] Fermion@feddit.nl 1 points 1 month ago

It's been a while so I'm not sure I remember but probably balanced with dlss on. That game doesn't expose much for dlss specific settings in the ui.

[-] DdCno1@beehaw.org 1 points 1 month ago

I've never gone below quality (never felt the need to), that's why I was asking. Since lower DLSS settings render the game at a lower resolution, you might have unknowingly (probably to the developers as well) picked a setting that broke this particular puzzle.

this post was submitted on 07 Jan 2025
8 points (66.7% liked)

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