The JS tooling universe has always seemed like a Lovecraftian hellscape to me. I've managed to stay away from it so far, but if I were caught in it, of course I'd be trying to escape any way I could. It sounds like Rust's attraction here has been as a viable escape corridor rather than anything about Rust per se.
In particular, I get that everyone wants their code to be faster, and I get that certain bloaty apps (browsers) need to get their memory footprint under control, and a few niche areas (OS kernels, realtime control) can't stand GC pauses. Other than that though, what is the attraction of Rust for stuff like tooling? As opposed to a (maybe hypothetical) compiled, GC'd language with a good type system and not too much abstraction inversion (Haskell's weakness, more or less).
Has Golang fizzled? It has struck me as too primitive, but basically on the right track.
Rust seems neat from a language geek perspective, but from what I can tell, it requires considerable effort from the programmer handle a problem (manual storage reclamation) that most programs don't really have. I do want to try it sometime. So the Rust question is intended as more inquisitive/head scratching rather than argumentative.
I had the impression Rust doesn't handle concurrency particularly well, at least no better than Python, which does it badly (i.e. with colored functions). Golang, Erlang/Elixir, and GHC (Haskell) are way better in that regard, though they each have their own unrelated issues. I had believed for a while that Purescript targeting the Erlang VM and with all the JS tooling extirpated might be the answer, but that was just a pipe dream and I don't know if it was really workable.
Rust makes multi threading very easy you can just use
thread::spawn();
But rust makes Async difficult because it's naturally stackless so you need to create your own scheduler or use someone else's like Tokio. Also, people have a bad habit of conflating async with concurrency which makes it more confusing.
Sure you can spawn threads but now you have all the hazards of shared memory and locks, giving the 2.0 version of aliasing errors and use-after-free bugs. Also, those are POSIX threads, which are quite heavyweight compared to the in-process multitasking of Golang etc. So I would say that's not really an answer.
What exactly are the hazards of shared memory and locks? The ownership system and the borrow checker do a pretty good job at enforcing correct usage, and if you are clever you can even guarantee no deadlocks (talk at rustconf 2024 about the fuchsia network stack).
True, but of course it's always a trade-off. At a certain point I have to defer to your judgment, at least until I've written some Rust code. But I've written a fair amount of C++ and a little bit of Ada and don't find them all that convenient compared to Python or Haskell or whatever. We'll see. ;)
The JS tooling universe has always seemed like a Lovecraftian hellscape to me. I've managed to stay away from it so far, but if I were caught in it, of course I'd be trying to escape any way I could. It sounds like Rust's attraction here has been as a viable escape corridor rather than anything about Rust per se.
In particular, I get that everyone wants their code to be faster, and I get that certain bloaty apps (browsers) need to get their memory footprint under control, and a few niche areas (OS kernels, realtime control) can't stand GC pauses. Other than that though, what is the attraction of Rust for stuff like tooling? As opposed to a (maybe hypothetical) compiled, GC'd language with a good type system and not too much abstraction inversion (Haskell's weakness, more or less).
Has Golang fizzled? It has struck me as too primitive, but basically on the right track.
Rust seems neat from a language geek perspective, but from what I can tell, it requires considerable effort from the programmer handle a problem (manual storage reclamation) that most programs don't really have. I do want to try it sometime. So the Rust question is intended as more inquisitive/head scratching rather than argumentative.
I had the impression Rust doesn't handle concurrency particularly well, at least no better than Python, which does it badly (i.e. with colored functions). Golang, Erlang/Elixir, and GHC (Haskell) are way better in that regard, though they each have their own unrelated issues. I had believed for a while that Purescript targeting the Erlang VM and with all the JS tooling extirpated might be the answer, but that was just a pipe dream and I don't know if it was really workable.
Rust makes multi threading very easy you can just use
But rust makes Async difficult because it's naturally stackless so you need to create your own scheduler or use someone else's like Tokio. Also, people have a bad habit of conflating async with concurrency which makes it more confusing.
Sure you can spawn threads but now you have all the hazards of shared memory and locks, giving the 2.0 version of aliasing errors and use-after-free bugs. Also, those are POSIX threads, which are quite heavyweight compared to the in-process multitasking of Golang etc. So I would say that's not really an answer.
What exactly are the hazards of shared memory and locks? The ownership system and the borrow checker do a pretty good job at enforcing correct usage, and if you are clever you can even guarantee no deadlocks (talk at rustconf 2024 about the fuchsia network stack).
Have you tried Gleam?
No I haven't, I'll take a look at it, though I felt suspicious of "task.async" as shown on the front page of gleam.run.
True, but of course it's always a trade-off. At a certain point I have to defer to your judgment, at least until I've written some Rust code. But I've written a fair amount of C++ and a little bit of Ada and don't find them all that convenient compared to Python or Haskell or whatever. We'll see. ;)