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submitted 2 months ago* (last edited 2 months ago) by ampersandrew@lemmy.world to c/games@lemmy.world

Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

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[-] ampersandrew@lemmy.world 0 points 2 months ago

Will of the Wisps fell through the cracks for me. It came out at a time after I had switched to Linux and before Proton was a thing. I ought to make time to get around to it someday.

[-] stringere@sh.itjust.works 1 points 2 months ago

How timely a comment.

I just got pop_os up and running to replace windows 11 on my alienware aurora. Still working on a sound issue in Helldivers 2 but overall has been a smooth transition.

this post was submitted on 20 Feb 2025
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