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Why fastDOOM is fast
(fabiensanglard.net)
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Dook Nookim has been pushing it even further, to run on 286 and even 8086 machines. And monochrome fixed-font MDA graphics. And Amiga 500.
Personally, having utterly failed to get the game running on IBM 5150, I can attest this is all high witchcraft. If only to unfuck Open Watcom's cross-platform compiler flags.
If I had a nickel for every time open-sourcing a Doom sequel's audio code caused legal headaches, I would have two nickels.