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Anon fixes their games (sh.itjust.works)
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[-] taiyang@lemmy.world 40 points 10 months ago

I mean, it works in... hmmm... RPGs, maybe?

When I was a kid there was an effect in FF8 where the background blurred out in Balamb Garden and it made the place feel bigger. A 2D painted background blur, haha.

Then someone was like, let's do that in the twenty-first century and ruined everything. When you've got draw distance, why blur?

[-] DaddleDew@lemmy.world 37 points 10 months ago

Yes, it makes sense in a game where the designer already knows where the important action is and controls the camera to focus on it. It however does not work in a game where the action could be anywhere and camera doesn't necessarily focus on it.

[-] taiyang@lemmy.world 9 points 10 months ago

Yup, or if they're covering up hardware deficiency, like Nintendo sometimes does. And even then, they generally prefer to just make everything a little fuzzy, like BotW.

[-] zipzoopaboop@lemmynsfw.com 2 points 10 months ago

It works for the WiiU games where Nintendo used it for tilt shifts. That's pretty much it

this post was submitted on 10 Mar 2025
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