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Anon fixes their games (sh.itjust.works)
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[-] DaddleDew@lemmy.world 74 points 4 days ago

Has the person who invented the depth of field effect for a video game ever even PLAYED a game before?

[-] taiyang@lemmy.world 39 points 4 days ago

I mean, it works in... hmmm... RPGs, maybe?

When I was a kid there was an effect in FF8 where the background blurred out in Balamb Garden and it made the place feel bigger. A 2D painted background blur, haha.

Then someone was like, let's do that in the twenty-first century and ruined everything. When you've got draw distance, why blur?

[-] DaddleDew@lemmy.world 35 points 4 days ago

Yes, it makes sense in a game where the designer already knows where the important action is and controls the camera to focus on it. It however does not work in a game where the action could be anywhere and camera doesn't necessarily focus on it.

[-] taiyang@lemmy.world 9 points 4 days ago

Yup, or if they're covering up hardware deficiency, like Nintendo sometimes does. And even then, they generally prefer to just make everything a little fuzzy, like BotW.

[-] zipzoopaboop@lemmynsfw.com 2 points 4 days ago

It works for the WiiU games where Nintendo used it for tilt shifts. That's pretty much it

[-] alaphic@lemmy.world 9 points 4 days ago

Well, not exactly, but they were described to him once by an elderly man with severe cataracts and that was deemed more than sufficient by corporate.

[-] shneancy@lemmy.world 6 points 4 days ago

it works great for games that have little to no combat, or combat that's mostly melee and up to like 3v1. or if it's a very slight DOF that just gently blurs things far away

idk what deranged individual plays FPS games with heavy DOF though

[-] JackbyDev@programming.dev 3 points 4 days ago

Yeah, especially games with any amount of sniping. Instantly crippling yourself.

[-] nutsack@lemmy.dbzer0.com 4 points 4 days ago

the problem with dilf is that you need to put the subject of your life in the middle

this post was submitted on 10 Mar 2025
738 points (97.6% liked)

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