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Anon fixes their games (sh.itjust.works)
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[-] ne0phyte@feddit.org 14 points 3 days ago

It is unnatural. The focus follows where you are looking at. Having that fixed based on the mouse/center of the screen instead of what my eyes are doing feels so wrong to me.

I bet with good eye tracking it would feel different.

[-] Yaarmehearty@lemmy.ml 7 points 3 days ago

That makes sense, if you can’t dynamically control what is in focus then it’s taking a lot of control away from the player.

I can also see why a dev would want to use it for a fixed angle cutscene to create subject separation and pull attention in the scene though.

this post was submitted on 10 Mar 2025
738 points (97.6% liked)

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