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submitted 1 month ago* (last edited 1 month ago) by ampersandrew@lemmy.world to c/games@lemmy.world

I'm not well versed in C&C, but it's always good to see more games open sourced.

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[-] ObsidianZed@lemmy.world 1 points 1 month ago

Perhaps why this feels like them trying to save face.

[-] kautau@lemmy.world 1 points 1 month ago

This feels more like some o.g. Command and conquer devs who have worked at EA for a long time that are passionate about the franchise. There was no big PR release, no product tie in or announcement, no media campaign.

Recovering and restoring the source code for these titles was made possible through the combined efforts of EA technical director Brian Barnes, Respawn producer Jim Vessella, and Luke Feenan, a long-standing member of the C&C community who was involved in the development of the Command & Conquer Remastered Collection.

https://www.polygon.com/news/531365/command-and-conquer-open-source-code-ea

[-] VindictiveJudge@lemmy.world 1 points 1 month ago

IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they've done this, and a very reasonably priced 4K remaster of TD and RA1.

[-] kautau@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

Totally makes sense, considering the remaster was perfect. It was just “multiplayer works, we redid the sprites and audio and tweaked the engine to get rid of some of the bugs. Also hit space for original graphics” or whatever the button was. It was everything an OG C&C remaster needed IMO. I would love to see the same with some of these titles, but now that they’re open source it gives the opportunity for better fan made forks, so I’m all for it.

Edit: and forgot to mention the best part, EA didn’t force their launcher with the remaster or steam editions. They are purely steam games, which is a huge win

this post was submitted on 27 Feb 2025
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