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submitted 2 months ago by tonytins@pawb.social to c/games@lemmy.world
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[-] Kolanaki@pawb.social -3 points 2 months ago* (last edited 2 months ago)

If your game can't even complete with a game nobody knows anything about and doesn't even have a set release date, maybe your game just fucking sucks?

[-] kboy101222@sh.itjust.works 2 points 2 months ago

I do wanna point out that one of the Horizon games (I believe the second) got pretty screwed by releasing within a week of Elden Ring and didn't suck. Publishers big and small do need to be careful to not release within a time frame of absolutely massive releases such as Elden Ring and, inevitably, GTA6.

Even if the game doesn't let you play on release day, I'm willing to bet my kidney that it'll sell millions of copies and nothing big will be released within a month of it

[-] SuperSaiyanSwag@lemmy.zip 0 points 2 months ago* (last edited 2 months ago)

And the first game released close to Breath of the Wild

[-] kboy101222@sh.itjust.works 0 points 2 months ago

Oh yeah, I forgot just how bad the timing of both releases were. Didn't the second games dlc also drop right around Shadow of the Erdtree?

[-] SuperSaiyanSwag@lemmy.zip 0 points 2 months ago

A spinoff game, Horizon Call of the Mountain, which is a VR game

[-] kboy101222@sh.itjust.works 1 points 2 months ago

Ah, that's right.

The horizon devs really need to get together with From Soft so that'll stop happening

[-] p03locke@lemmy.dbzer0.com 1 points 2 months ago

Release timing is always a critical thing to think about, whether you're talking about games, movies, TV series, or toys.

[-] ampersandrew@lemmy.world 1 points 2 months ago

"Just make good games" doesn't really work in the age where we've got tens of thousands of game releases per year compared to the age of a few hundred games per year.

[-] ms_lane@lemmy.world 0 points 2 months ago

Well making bad games isn't working so well either is it...

this post was submitted on 22 Mar 2025
91 points (94.2% liked)

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