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Raytracing overblown?
(lemm.ee)
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It's a gimmick to sell GPUs. Once we increase ray throughput by two orders of magnitude it will become standard because developers won't need to bake gi, etc, saving dev time. For now, I truly can't believe people don't find the dynamic lighting update lag jarring. It breaks immersion much more than less accurate but real time lighting. (at least on a 4090, maybe the 5090 can do it faster)
It is nice doing pathtracing on older games, but it's pretty clear we're no where near the computation required for path tracing anything newer than HL1/Q2. Even Portal RTX and HL2 RTX require copious amounts of Upscaling and framegen with the highest end available hardware (that draws 600watts...)