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submitted 2 months ago by DireTech@lemm.ee to c/pcgaming@lemmy.world

Much as I love the look of Quake RTX, it feels like it’s a barely there performance hog in modern games. You look at the benchmarks on the newer cards and so much is focused on ray tracing performance but I just don’t see that big a difference in Cyberpunk on an 3080 Ti unless I look really hard for it.

Am I alone in this? I’d much rather have 100+ non generated FPS at 4k over what raytracing is delivering in major titles. And by 4k I really mean my super modded Skyrim VR :)

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[-] mox@lemmy.sdf.org 4 points 2 months ago* (last edited 2 months ago)

You are not alone in feeling it's overblown.

Well-done ray tracing can be beautiful, but realistically, it doesn't matter to me. I'm not Narcissus; I don't play games to stare at my reflection in a puddle. My time and attention are almost entirely devoted to things that move too fast for ray tracing to matter, or reading text, or the geometry of a scene as I plan my approach to whatever I'm about to do.

If all other things were equal, I would gladly take the extra eye candy. But to me, it's not worth paying significantly more money for real-time ray tracing hardware and higher electricity bills.

Please wake me up in ten years or so, when every GPU does it well without measurably increasing power draw.

this post was submitted on 25 Mar 2025
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