Hi all! If there's a better community for these questions I can post over there instead.
I'm not new to linux in general, but I am new to gaming on linux. I finally ditched Windows and installed Debian 12. I've got propriety Nvidia drivers installed, Steam's installed and I've only checked one other game so far (Palworld, working flawlessly).
Monster Hunter Wilds is just giving me a headache and I'm not quite sure how to troubleshoot it, whether it's something on my side (most likely) or something else. I can get the game to start using Proton Experimental (bleeding edge), it does it's graphics/shader thing, gets past the branding, and then freezes on the "Initializing Network" screen.
I've looked through through the ProtonDB and tried various launch options that were recommended, but still with no luck. I'm actually locked out for 24 hours because Denuvo sees switching Proton versions as trying to reinstall on multiple machines, so any potential solutions will have to be tested once that lock resets.
Happy to provide anything needed, logs or whatnot. Might just need to be pointed in the right direction to find those.
System Info:
- Debian 12 (bookworm)
- Kernel: 6.1.0-32-amd64
- CPU: AMD Ryzen 9 5900X
- RAM: 32GB
- GPU: RTX 3060 Ti
- GPU Driver: 535.216.01
Look into Proton GE. It's a custom Proton version, and a new version dropped yesterday with some fixes for Monster Hunter Wilds.
EDIT: I don't play, but hopefully this will lead you in the right direction.
I'll take a look!
Just install protonup-qt. Gives you an easy, UI based, way to install GE-Proton without messing around copying files manually.
The fixes were just for save importing though, but I've had better luck running it with GE rather than Valve's on my AMD card nonetheless