[-] FauxLiving@lemmy.world 9 points 22 hours ago

There's software that adds achievements to emulated ROMs: https://retroachievements.org/

[-] FauxLiving@lemmy.world 5 points 22 hours ago

Yeah, it's almost certainly a VM.

[-] FauxLiving@lemmy.world 12 points 22 hours ago

I always wait until it's at least 300%, 400%, 800% off. Just like my prescription drug prices.

[-] FauxLiving@lemmy.world 5 points 1 day ago* (last edited 1 day ago)

That is correct, the fix targets the AMDGPU kernel driver so nvidia users will have to wait/implement it ourselves.

[-] FauxLiving@lemmy.world 7 points 1 day ago

Yeah, exactly. If they ever try anything you can just fork from just before that update.

While they play nice, their contributions are welcome and improve software for everyone.

[-] FauxLiving@lemmy.world 6 points 1 day ago

It's on the AUR but you need a patched kernel which you can grab from catchyOS

Instructions are in the developer's blog post: https://pixelcluster.github.io/VRAM-Mgmt-fixed/

Q: I use another Arch-based distro! What now?

The dmemcg-booster and plasma-foreground-booster utilities are available in the AUR as well (plasma-foreground-booster carries the package name plasma-foreground-booster-dmemcg), so you can install them from there.

For the kernel side, you can either use the CachyOS kernel package on a non-CachyOS system by retrieving the package from their repository, or you can compile your own kernel. Installing linux-dmemcg from the AUR will compile the development branch I used to develop this. Being a development branch, this carries the risk of some stuff being broken, so install at your own risk!

If you want to apply the kernel patches yourself, you need these six .patch files: [links in blog]

I’m not sure how easily they apply on specific kernel versions, but feel free to leave a comment if you run into issues and I’ll try to help out.

[-] FauxLiving@lemmy.world 54 points 1 day ago

Lots of for-profit commercial entities contribute to open source projects.

The code they're contributing is covered by the same license as the code contributed by volunteer developers.

I understand why we should be cautious about these things, but the current situation is that Valve is contributing a lot and their contributions are open source. Yeah, they're doing it for a profit motive, but not to the point where they're trying to kill open source projects or hide the updates behind proprietary binaries.

Valve is, currently, not being evil. GabeN has plenty of yacht money.

[-] FauxLiving@lemmy.world 8 points 3 days ago* (last edited 3 days ago)

Depends on the program, they don't use system libraries so if they have a lot of dependencies then they'll be larger.

An example:

Steam Flatpak: 35MB

Steam pacman: 19MB

On one hand, it's only a few MB. On the other hand, it's 54% larger.

Flatpaks can also depend on other flatpaks. For example, graphics card support requires about 1-1.5GB of flatpak dependencies even though your system already has graphics card drivers.

[-] FauxLiving@lemmy.world 7 points 4 days ago

shaming the idiots

solidarity is required

Your team building tactics could use some work.

-An idiot

[-] FauxLiving@lemmy.world 21 points 4 days ago

eAthlete would probably fit better.

Since Athlete means

  1. One who participates in physical exercise or sports, especially in competitive events.

  2. One possessing the requisite strength, agility, and endurance for success in sports.

[-] FauxLiving@lemmy.world 8 points 4 days ago

It's a video of him speaking in his own words, not much salt needed.

7

If you're trying to play Death Stranding 2 and are getting this error. This is due to something with the DX12 -> Vulkan DirectX Raytracing translation (DXR) layer.

In order to have the game launch, disable it by adding to your launch options:

VKD3D_CONFIG=nodxr

This will disable raytracing and revert to rasterization. Wayland/HDR work fine.

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FauxLiving

joined 1 year ago