Our best was 4e. The absolutely locked down mechanics let our poor permanent DM plan things out really well, and I got in some lovely character stuff.
Fate was also pretty good. The looseness let the DM sort of lead the sessions into quasi-not combats even if that approach was taken.
I really had a lot of fun making characters for our party in FATE but the DM had never run anything other than PF1e so we lost interest after one adventure :(
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Our best was 4e. The absolutely locked down mechanics let our poor permanent DM plan things out really well, and I got in some lovely character stuff.
Fate was also pretty good. The looseness let the DM sort of lead the sessions into quasi-not combats even if that approach was taken.
I really had a lot of fun making characters for our party in FATE but the DM had never run anything other than PF1e so we lost interest after one adventure :(