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submitted 1 year ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I've been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What's the best? Was it technically multiple systems or just one?

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[-] Kolanaki@yiffit.net 1 points 1 year ago* (last edited 1 year ago)

The best systems I've seen so far are super new and janky because they use AI and you just actually fucking talk to them, and are also only in some niche indie games atm. It's what I've always dreamed to be the future of dialogue systems in games since getting into RPGs way back in the 90's. The systems themselves are perfect; but the AI still has a little ways to go.

[-] MJBrune@beehaw.org 1 points 1 year ago

Honestly, personally, I find that the worst way. Especially since you could get stuck in a dialogue forever. I don't find that a flaw in the AI, the AI is doing exactly what it's supposed to, the issue is the open-ended nature of the system. I don't want to get RSI from just trying to get a key from an AI that was told never to give me the key.

[-] Kolanaki@yiffit.net 1 points 1 year ago

You don't type. You use the mic and talk to them.

[-] MJBrune@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

eh, I don't think that makes it better. I didn't do that for Binary Domain and I don't think the free form nature is a benefit.

this post was submitted on 14 Aug 2023
49 points (100.0% liked)

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