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submitted 1 month ago* (last edited 1 month ago) by BeamBrain@hexbear.net to c/games@hexbear.net

This demo includes a playable overworld, a new dungeon (the Minotaur Temple), some updated graphics, and general improvements to make the game play more smoothly. Check it out!

@Nakoichi@hexbear.net Pin please? powercry-1

EDIT: Thanks for pin heart-sickle

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[-] a_little_red_rat@hexbear.net 2 points 2 weeks ago* (last edited 2 weeks ago)

It was fun, I liked it a lot. I played the old demo (I think it was the Griffin temple?) and liked it, I also wrote some feedback back then. The graphics and music are very cool and cozy, I like the variety of environments, and the combat is pretty easy but feels nice and cool. I like the bosses (both here and in the old demo) not having a huge variety of movesets, this might be "simple" but well done.

The only comment I have is the platforming (again...), I feel timing the jumps gets a bit weird sometimes and I keep falling in. Might be a skill issue on my part though.

Also, I played on Linux, and it ran flawlessly.

[-] BeamBrain@hexbear.net 1 points 2 weeks ago

Thank you for playing! I'm glad you enjoyed it.

It's funny you bring up the jumping mechanics. They've been something of a white elephant ever since I implemented them. Funny enough, this demo actually have considerable mechanical improvements in the jumping compared to the old one, but it seems I may still have work to do there.

this post was submitted on 18 Apr 2025
122 points (100.0% liked)

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