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submitted 1 year ago by bermuda@beehaw.org to c/gaming@beehaw.org

Either it didn't teach you anything at all, or it taught you the most irrelevant parts of the game.

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[-] NightAuthor@beehaw.org 9 points 1 year ago

Baldurs gate has almost no tutorial for non-gamers, there is SO much assumed you know.

[-] PenguinTD@lemmy.ca 5 points 1 year ago

There are actually plenty tutorials, but because of the open exploring aspect, players aren't visiting those tutorial spots that the dev anticipated. They nudge you a bit using the enemy levels, but it should have covered more during the prologue.

[-] EvaUnit02@kbin.social 10 points 1 year ago

I politely disagree. Baldur's Gate III teaches you absolutely nothing about its rules and systems. You are expected to discover the rules and systems on your own. Things like crowd control, the actual numerical advantages of height, and repositioning while in dialog are never explained.

It is the most frustrating aspect of Larian games, imo.

[-] TheRoarer@beehaw.org 3 points 1 year ago* (last edited 1 year ago)

The EA tutorial was longer and MUCH more explicit. I was very surprised they truncated it.

[-] bermuda@beehaw.org 2 points 1 year ago

repositioning while in dialog are never explained.

I'm a few hours in and I don't know what you mean? Do you mean being able to switch to a different character in a dialog? If so I'd love to know how to do that. I hate starting dialogue where I need charisma with my low charisma character

[-] EvaUnit02@kbin.social 2 points 1 year ago

Well, no. I mean using other characters while one is in a conversation. During conversations, there are some buttons in the bottom left-hand corner of the screen. One of those will allow you to swap to another character. You will then be able to do whatever you wish with those characters while the original character is in their conversation.

If you wish to use a different character for a conversation, you can simply start the conversation with the given character.

[-] misserror@beehaw.org 5 points 1 year ago* (last edited 1 year ago)

I’ve found that bg3 is pretty bad at telling the player things. Such as why you have a advantage or disadvantage on attacks. Another example is I had to search on the internet to figure out what concentration saves against. I know now that I can hover over things in the combat log to see the rolls. But you wouldn’t really know that unless you have played rpg’s like dnd before. It should tell you in a tooltip for concentration.

[-] hyorvenn@jlai.lu 3 points 1 year ago

Baldur'S gate tutorial was the manual. Unless you talked about the third one

[-] NightAuthor@beehaw.org 3 points 1 year ago

I was practically a toddler when the others came out, I’m speaking of the one released less than a month ago.

[-] CrateDane@feddit.dk 2 points 1 year ago

Baldur's Gate 1 actually did have a tutorial in Candlekeep. Including temporarily giving you a full party to battle some critters in a basement.

[-] miracleorange@beehaw.org 2 points 1 year ago

Literally all of Candlekeep is a tutorial with the quests and the guys in green robes everywhere. It's kinda great, actually. Allowed you to skip it if you wanted, but there if you need it.

[-] ampersandrew@kbin.social 1 points 1 year ago

At least in the enhanced edition of the first game, there is a tutorial.

this post was submitted on 20 Aug 2023
84 points (100.0% liked)

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