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Xbox first party titles expected to hit $80 USD this holiday; Game Pass pricing currently unchanged.

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[-] UnderpantsWeevil@lemmy.world 15 points 1 week ago

$80 on release day. $60 a month later. $40 a year later. $20 a year after that.

What you're paying for isn't the game, its the hype. An enormous component of a modern AAA game's budget is just advertising. That's what your $80 is going towards. You're paying to have people tell you to buy it.

Even assuming you don't feel like pirating... Just be patient, play something that came out a few years ago, wait for the next Steam Sale, and own the game for pennies on the dollar.

[-] simple@lemm.ee 3 points 1 week ago

An enormous component of anything is advertising, I don't see your point.

[-] MajesticElevator@lemmy.zip 0 points 1 week ago

I agree with the first paragraph, not the ones after

[-] UnderpantsWeevil@lemmy.world 6 points 1 week ago

https://mainleaf.com/how-much-does-it-cost-to-market-a-video-game/#elementor-toc__heading-anchor-0

As a rule of thumb, you're looking at 25-50% of a AAA game's budget going to advertising. So a $40 game becomes an $80 game in large part because the publisher is putting out $10Ms-$100Ms just to raise name recognition and build hype.

[-] MajesticElevator@lemmy.zip 0 points 1 week ago

Except that if no advertising is done, the game's sales are probably a lot lower (which is why they do it). If the game doesn't do well initially, it's less likely that you'll find it years later as well

this post was submitted on 01 May 2025
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