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this post was submitted on 11 May 2025
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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Counterpoint; it required gigabit internet and still had noticable delay to my eyes. It also had compression artifacts as well as low-medium graphics settings. It also hitched semi-regularly for no apparent reason.
All the above meant that stadia was only good for people with the money to spend on it and located in an area with fast internet and didn't play any FPSes. It was too many requirements to be a popular thing, kinda like VR is.
It also suffered from the "games get removed straight from my library" problem. They also couldn't support every game, or even the bare minimum if most popular right now, simply because they had to make sure it's supported on their backend.
It should have stuck around, but I don't think it would be a big thing until much later when internet is actually decent in most places, instead of a very select few.