My personal favorite aspect with respect to combat is, "I look around, what objects and furniture are in the room?" Then proceed to use that stuff in combat. Long rug? I'll attempt to trip the opponent by pulling it up. Chandelier? Yeah I'll throw a hand axe and try to break that chain. Some DMs thrive off of it, some are put off.
My personal favorite aspect with respect to combat is, "I look around, what objects and furniture are in the room?" Then proceed to use that stuff in combat. Long rug? I'll attempt to trip the opponent by pulling it up. Chandelier? Yeah I'll throw a hand axe and try to break that chain. Some DMs thrive off of it, some are put off.
Have you tried PBTA games, because the whole consequences things really push that kind of play