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submitted 1 week ago by eru777@lemmy.world to c/games@lemmy.world

We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[-] naticus@lemmy.world 1 points 1 week ago

Some games really do depend on learned conventions from previous games which can feel a bit unfair to the uninitiated. It's a double edged sword of avoiding too much tutorializing vs alienating newcomers.

[-] spankmonkey@lemmy.world 0 points 1 week ago

Quality design will show you the important parts early on without needing to explicitly state them. Leaving that out in sequels is poor design.

[-] MudMan@fedia.io 1 points 1 week ago

Yeah, well, the original Zelda flagged bomb spots even less, so...

It's weird to me that Simon's Quest gets so much grief for this when Zelda 1 and 2 (and particularly the localized version of those) were full of that exact "defer to the guide" nonsense.

In fairness, some of that stuff comes from trying to play older games out of context, since a lot of tutorializing used to happen in the manual, but not on any of those NES examples.

this post was submitted on 03 May 2025
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