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this post was submitted on 20 Aug 2023
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
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Not personally, but there's loads of companies that work and contribute to the kernel and all the surrounding software, they give funds, obviously not as huge as Microsoft's paycheck, but with less I'd say we have achieved way way more in several aspects, application support is entirely on the devs, be it Microsoft (again) or Adobe or what have you, yet we're able to run alternative suites that are at least an 80% of what those proprietary options offer, for the office suite in particular I think we're pretty well off with Onlyoffice.
Money, though important, is clearly not a measure of quality in software
My point wasn't that they spend money on quality. Much of what they spend on is perception and awareness.
Ah then I misunderstood, but what do you mean with that exactly, advertising?
Marketing is a big portion of it. There's also less obvious versions. Microsoft was busy making deals behind the scenes with OEMs for a long while with the intention of getting Windows to be the default OS in stores. Early OEMs didn't just wake up and start building for Windows. Bill Gates showed up at there office and convinced them to.
Apple donated a bunch of computers to schools. Many people just believed that it was because they cared about education but really it is an attempt to get kids hooked into the Apple ecosystem early.
Building brand loyalty isn't just about advertising and it's not even about making the best product. Early and repetitive access is more important. Advertising and product placement are more about awareness than loyalty. Loyalty is generally exploiting people's fear of change.