When the Paladin is metagaming but always fails their sense motive check because the evil player has a deception bonus of +30 and the only way he would lose is by rolling a nat 1.
(You'll never expose Geoffrey Dark, Sly. Never!)
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When the Paladin is metagaming but always fails their sense motive check because the evil player has a deception bonus of +30 and the only way he would lose is by rolling a nat 1.
(You'll never expose Geoffrey Dark, Sly. Never!)