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Anon turns on raytracing
(sh.itjust.works)
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As I'm sure you already know the proprietary part comes from the implementation and built in hardware support for said implementation, which AMD is not compatible with (not in any usable way at least)
AMD also has hardware support for raytracing and both are using the same API for raytracing. Nvidia just has a head start and deeper pockets.
This isn't Cuda or Gameworks where the features depend on Nvidia hardware, it's more like Tessellation where they can both do it but Nvidia cards did it better so they pushed developers into adding it into games.
Nvidia being the only company that can make Nvidia GPUs does make them proprietary, but it's also a redundant statement.
The actual user facing side of it is cross platform, ray tracing is exposed via Direct3D and Vulkan like any other hardware feature.