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Stanislaw Lem vs. Bioware (mastodon.gamedev.place)
submitted 8 months ago by ksynwa@lemmygrad.ml to c/games@lemmygrad.ml
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[-] OrnluWolfjarl@lemmygrad.ml 7 points 8 months ago

It takes effort to make aliens actually feel alien, and then build a good story around them.

It's far easier (and possibly more engaging for most people) to make aliens by exaggerating human characteristics, and then have a story about humans facing against their worst or best traits.

[-] cayde6ml@lemmygrad.ml 3 points 8 months ago

But you also don't want to make aliens too "alien" to where people won't have any recognition or care of their struggles, personalities, life attributes.

I like "human" aliens, especially if they are portrayed as being very psychologically/culturally different from most humans as a whole, but I also appreciate the truly weird and strange barely recognizable ones.

this post was submitted on 02 Jul 2025
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